World: r3wp
[Games] talk about using REBOL for games
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Maxim 16-Jan-2007 [79x2] | your cube pushing game is A LOT of fun. |
what is the name again... I always forget. | |
Volker 16-Jan-2007 [81x4] | cube was not me |
dockimbel? | |
i am talking about my networked memory killer | |
i did a mahjong once, but forgot where it is | |
Geomol 16-Jan-2007 [85] | Ha! Planet Defense is fun! Never played that before. :-) |
Maxim 16-Jan-2007 [86] | HIGHLY ADICTIVE.. do not start if you are at work !! :-D |
Geomol 16-Jan-2007 [87x2] | With a little library, many of the arcade grames from the 80'ies will be easy to do in REBOL. |
To be played on mobile phones. | |
Volker 16-Jan-2007 [89] | how expensive is online-playing with phones? |
Maxim 16-Jan-2007 [90] | too expensive like with all other phone related services ;-) |
Volker 16-Jan-2007 [91] | can it connect to wlans?^^ |
Geomol 16-Jan-2007 [92] | Not fair of me to say, that it'll be easy to do games. What I meant was, that it will be easier now with REBOL than back then. |
Maxim 16-Jan-2007 [93] | hehe. |
Gabriele 16-Jan-2007 [94] | volker... your game seems interesting, but i don't speak german ;) |
Volker 16-Jan-2007 [95x2] | it has a chat, meet me and i translate^^ But mainly it shows that rebol can do some kind of adventure-graphic and fast enough networking. |
if there is interest, it needs a rewrite (homegrown spagetti), if someone is interest to team up. Alone its to boring^^ | |
Ashley 16-Jan-2007 [97] | I've started on a hex-grid generator. Handles grain, background image, terrain and grid size so far. |
Volker 16-Jan-2007 [98] | i use positions and an immage for background-collision. less performant than grids but the map can be a big image without much work. |
Oldes 16-Jan-2007 [99x3] | Just a quick rebirth of the R-Box2 script: make-dir %rbox2/ change-dir %rbox2/ do http://box.lebeda.ws/~hmm/rbox2/r-box2_latest.r |
maybe I could come back and finish a multiplayer version one day:-) | |
And maybe I should finally solve the level 45 :/ | |
Maxim 16-Jan-2007 [102x10] | ok... so you're the author... sorry, I mixed you up with Volker... he was trying to understand what I was talking about. |
hehe | |
I always wanted to create a RTS game where each god starts off with nothing really ... nothing... all he has are a few basic physic rules to work with, a selection of pictures to use for this or that (supply your own if you want :-) and basically, mix and purchase direct statistics and give them names... so that one person might create a civilisation which is centered on a religion called lets say... "Flying spaghetti monster" an another which goes with long rang ballistics... really it would be a lot of fun, since you'd have NO bearing on your opponent's strategies, and since each one really is only purchassing raw statistics which are weighted full using sampling and probabilistic curves and such... the game would be utterly fair. | |
yet when you are attacked by a "mighty whoopy cushion warrior" you might not know in the begining what they can do :-) so you actually have to learn to cope with the other's raw tactical might. | |
add an AI to this and you can get pretty cool long term solo playing with an infinite range of playability. | |
I guess a few oddball capabilities might be to purchase some game effects like motion speed, range, terrain type for your world, for which being need to have a specific means to cross... like noode forests and acid baths :-) | |
obviously, the in game beings would be controled by scripts you supply as macros which can use inputs to determine their immediate surroundings... I guess purchasing evolution would simply be to allow more and more actually inputs... and will allow you to create better agents, since they will be able to take more optimised decisions. | |
things like visible opponent count, then visible damaged opponents, visible meaner than myself opponents, etc. | |
or uknown terrain... as in, if you encounter unknown terrain... stop moving... it might be dangerous... and then if you encounter terrain, report back if you seen someone move through it, so it become registered as known safe terrain, etc. | |
since game play is about improving your agents, and their statistics, this is done slowly and true evolution occurs. you are free to create forks at any point too... but having many agents to update will obviously mean you loose time, but have better specialised agents... hehe all part of the strategy. | |
Oldes 17-Jan-2007 [112x3] | I must say, that the original Rebol version of the re-box is from Dockimbel (http://softinnov.org/rebol/rebox.shtml) I just took his level data and made a little bit more complicated graphics. And the avatar and some of the ferniture used is from one of my favorite Amiga games - DreamWeb - http://www.adventureclassicgaming.com/index.php/site/reviews/221/ |
http://en.wikipedia.org/wiki/Dreamweb | |
Anyway, why somoone would like to do remakes of an old games? We have emulators and the old games are available for download without problems now, like from this place: http://eager.back2roots.org/A-Z.HTML If someone want to do a game in Rebol, it should be a new game which will use all the features of the network - it should be multiplayer online game - imagine Altme, but with avatars going around:-) I'm just waiting for R3 where I will be able to use custom fonts, better sound and modules (for example). The problem I see is, that most of us here are coders, not graphic artists:( | |
Volker 17-Jan-2007 [115x2] | altme with walking avatars, did i mentioned my *BONG spamm blocker activated* |
old games because of gameplay, which is hard. With network now of course :) | |
Maxim 17-Jan-2007 [117x5] | a 3d planet defender with multiplayer attackers and defenders would be a total rush! |
imagine having to take care not to crash or hit your allies... which are scrolling madly, just like you around the planet. | |
always looking out.. | |
(obviously) | |
I mean the camera's POV should alway be pointing outward of the planet. | |
Volker 17-Jan-2007 [122x2] | that works in 2d too. although the 3d-engine from the contest may be able to do it. |
that game with statistics, do you have an idea about implementation? something for a small prototype? maybe with 1 or 2 d-physics for a start. | |
Maxim 17-Jan-2007 [124] | I haven't had a lot to time to put on the development side of that concept. so I never really tried to go into such detail. I have to much to do these days, but as part of the time I put on "fun" coding, I eventually will get to it... especially since most of my low-level apis are comming to fruition :-) |
Volker 17-Jan-2007 [125] | each avatar is somehow liquid? ;) |
Maxim 17-Jan-2007 [126x3] | how'd you guess :-D |
;-) | |
imagine that with liquid, you could actually share an in game avatar's data right on your desktop and plug that within a little app so you can let your game play until the avatar has something strange to report... :-) | |
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