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World: r3wp

[Games] talk about using REBOL for games

Volker
16-Jan-2007
[72]
wishlist2: background music, mp3
Pekr
16-Jan-2007
[73]
hmm, when I look into R3 diagram - there are various modules mentioned, 
but no sound :-) the best sound system probably is fmod, but this 
one is commercial. They have fmod mini IIRC, which could be good 
fit for Rebol, but investors would have to buy a license for RT ....
Maxim
16-Jan-2007
[74]
hum actually Cyphre's defender game is pretty cool !
Volker
16-Jan-2007
[75]
where?
Maxim
16-Jan-2007
[76]
hum, I might have mixed up the name... on his rebsite  its called 
planet defense...
Volker
16-Jan-2007
[77x2]
ah, you go  through reb.
nobody wants to try to walk around in my game?^^
Maxim
16-Jan-2007
[79x2]
your cube pushing game is A LOT of fun.
what is the name again... I always forget.
Volker
16-Jan-2007
[81x4]
cube was not me
dockimbel?
i am talking about my networked memory killer
i did  a mahjong once, but  forgot  where it is
Geomol
16-Jan-2007
[85]
Ha! Planet Defense is fun! Never played that before. :-)
Maxim
16-Jan-2007
[86]
HIGHLY ADICTIVE.. do not start if you are at work !!   :-D
Geomol
16-Jan-2007
[87x2]
With a little library, many of the arcade grames from the 80'ies 
will be easy to do in REBOL.
To be played on mobile phones.
Volker
16-Jan-2007
[89]
how expensive is online-playing with phones?
Maxim
16-Jan-2007
[90]
too expensive like with all other phone related services  ;-)
Volker
16-Jan-2007
[91]
can it connect to wlans?^^
Geomol
16-Jan-2007
[92]
Not fair of me to say, that it'll be easy to do games. What I meant 
was, that it will be easier now with REBOL than back then.
Maxim
16-Jan-2007
[93]
hehe.
Gabriele
16-Jan-2007
[94]
volker... your game seems interesting, but i don't speak german ;)
Volker
16-Jan-2007
[95x2]
it has a  chat, meet  me and  i translate^^

But mainly  it shows  that  rebol can do some kind of adventure-graphic 
 and fast enough networking.
if there is interest, it needs a rewrite (homegrown spagetti), if 
someone is interest to team up. Alone its to boring^^
Ashley
16-Jan-2007
[97]
I've started on a hex-grid generator. Handles grain, background image, 
terrain and grid size so far.
Volker
16-Jan-2007
[98]
i  use positions and an immage for background-collision. less performant 
than grids but the map can be a big image without much work.
Oldes
16-Jan-2007
[99x3]
Just a quick rebirth of the R-Box2 script:

make-dir %rbox2/ change-dir %rbox2/ do http://box.lebeda.ws/~hmm/rbox2/r-box2_latest.r
maybe I could come back and finish a multiplayer version one day:-)
And maybe I should finally solve the level 45 :/
Maxim
16-Jan-2007
[102x10]
ok... so you're the author... sorry, I mixed you up with Volker... 
he was trying to understand what I was talking about.
hehe
I always wanted to create a RTS game where each god starts off with 
nothing  really ... nothing... all he has are a few basic physic 
rules to work with, a selection of pictures to use for this or that 
(supply your own if you want  :-)  and basically, mix and purchase 
direct statistics and give them names... so that one person might 
create a civilisation which is centered on a religion called lets 
say... "Flying spaghetti monster"  an another which goes with long 
rang ballistics... really it would be a lot of fun, since you'd have 
NO bearing on your opponent's strategies, and since each one really 
is only purchassing raw statistics which are weighted full using 
sampling and probabilistic curves and such... the game would be utterly 
fair.
yet  when you are attacked by a "mighty whoopy cushion warrior" you 
might not know in the begining what they can do  :-)  so you actually 
have to learn to cope with the other's raw tactical might.
add an AI to this and you can get pretty cool long term solo playing 
with an infinite range of playability.
I guess a few oddball capabilities might be to purchase some game 
effects like motion speed, range, terrain type for your world, for 
which being need to have a specific means to cross... like noode 
forests and acid baths  :-)
obviously, the in game beings would be controled by scripts you supply 
as macros which can use inputs to determine their immediate surroundings... 
I guess purchasing evolution would simply be to allow more and more 
actually inputs... and will allow  you to create better agents, since 
they will be able to take more optimised decisions.
things like visible opponent count, then visible damaged opponents, 
visible meaner than myself opponents, etc.
or uknown terrain... as in, if you encounter unknown terrain... stop 
moving... it might be dangerous... and then  if you encounter terrain, 
report back if you seen someone move through it, so it become registered 
as known safe terrain, etc.
since game play is about improving your agents, and their statistics, 
this is done slowly and true evolution occurs.  you are free to create 
forks at any point too... but having many agents to update will obviously 
mean you loose time, but have better specialised agents... hehe all 
part of the strategy.
Oldes
17-Jan-2007
[112x3]
I must say, that the original Rebol version of the re-box is from 
Dockimbel (http://softinnov.org/rebol/rebox.shtml) I just took his 
level data and made a little bit more complicated graphics. And the 
avatar and some of the ferniture used is from one of my favorite 
Amiga games - DreamWeb - http://www.adventureclassicgaming.com/index.php/site/reviews/221/
http://en.wikipedia.org/wiki/Dreamweb
Anyway, why somoone would like to do remakes of an old games? We 
have emulators and the old games are available for download without 
problems now, like from this place: http://eager.back2roots.org/A-Z.HTML
If someone want to do a game in Rebol, it should be a new game which 
will use all the features of the network - it should be multiplayer 
online game - imagine Altme, but with avatars going around:-) I'm 
just waiting for R3 where I will be able to use custom fonts, better 
sound and modules  (for example). The problem I see is, that most 
of us here are coders, not graphic artists:(
Volker
17-Jan-2007
[115x2]
altme with walking avatars, did i mentioned my *BONG spamm blocker 
activated*
old games because  of gameplay, which is hard. With network now of 
 course :)
Maxim
17-Jan-2007
[117x5]
a 3d planet defender with multiplayer attackers and defenders would 
be a total rush!
imagine having to take care not to crash or hit your allies... which 
are scrolling madly, just like you around the planet.
always looking out..
(obviously)
I mean the camera's POV should alway be pointing outward of the planet.