World: r3wp
[Games] talk about using REBOL for games
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Maxim 16-Jan-2007 [60x3] | using timers we can analyse the input events and trigger our own filtered events... but that is not very nice |
(nice as in fun to do) | |
although it would work. | |
[unknown: 9] 16-Jan-2007 [63x2] | Probably, the best thing is to write a C library to provide the bse, then write the game in Rebol. |
bse = base | |
Maxim 16-Jan-2007 [65] | yeah, just using a vast amount of stubs. |
Pekr 16-Jan-2007 [66x2] | hmm, we could also wrap SDL, no? |
that is the whole platform for multimedia - surely not the best one, but universal ... but then - is it rebol? :-) There would be Core underneath and no View ... | |
Maxim 16-Jan-2007 [68] | is the exchange of GFX from img datatype to dll struct! pretty fast? can we switch pointers? or does all of that ram have to be copied all the time? |
Volker 16-Jan-2007 [69] | some players where not that shocked by the framerate.. |
Pekr 16-Jan-2007 [70x2] | Cyphre could answer that. I invited him on ICQ to join this group ... |
If I understand the situation correctly, Cyphre is in charge of programming some elements of new View .... | |
Volker 16-Jan-2007 [72] | wishlist2: background music, mp3 |
Pekr 16-Jan-2007 [73] | hmm, when I look into R3 diagram - there are various modules mentioned, but no sound :-) the best sound system probably is fmod, but this one is commercial. They have fmod mini IIRC, which could be good fit for Rebol, but investors would have to buy a license for RT .... |
Maxim 16-Jan-2007 [74] | hum actually Cyphre's defender game is pretty cool ! |
Volker 16-Jan-2007 [75] | where? |
Maxim 16-Jan-2007 [76] | hum, I might have mixed up the name... on his rebsite its called planet defense... |
Volker 16-Jan-2007 [77x2] | ah, you go through reb. |
nobody wants to try to walk around in my game?^^ | |
Maxim 16-Jan-2007 [79x2] | your cube pushing game is A LOT of fun. |
what is the name again... I always forget. | |
Volker 16-Jan-2007 [81x4] | cube was not me |
dockimbel? | |
i am talking about my networked memory killer | |
i did a mahjong once, but forgot where it is | |
Geomol 16-Jan-2007 [85] | Ha! Planet Defense is fun! Never played that before. :-) |
Maxim 16-Jan-2007 [86] | HIGHLY ADICTIVE.. do not start if you are at work !! :-D |
Geomol 16-Jan-2007 [87x2] | With a little library, many of the arcade grames from the 80'ies will be easy to do in REBOL. |
To be played on mobile phones. | |
Volker 16-Jan-2007 [89] | how expensive is online-playing with phones? |
Maxim 16-Jan-2007 [90] | too expensive like with all other phone related services ;-) |
Volker 16-Jan-2007 [91] | can it connect to wlans?^^ |
Geomol 16-Jan-2007 [92] | Not fair of me to say, that it'll be easy to do games. What I meant was, that it will be easier now with REBOL than back then. |
Maxim 16-Jan-2007 [93] | hehe. |
Gabriele 16-Jan-2007 [94] | volker... your game seems interesting, but i don't speak german ;) |
Volker 16-Jan-2007 [95x2] | it has a chat, meet me and i translate^^ But mainly it shows that rebol can do some kind of adventure-graphic and fast enough networking. |
if there is interest, it needs a rewrite (homegrown spagetti), if someone is interest to team up. Alone its to boring^^ | |
Ashley 16-Jan-2007 [97] | I've started on a hex-grid generator. Handles grain, background image, terrain and grid size so far. |
Volker 16-Jan-2007 [98] | i use positions and an immage for background-collision. less performant than grids but the map can be a big image without much work. |
Oldes 16-Jan-2007 [99x3] | Just a quick rebirth of the R-Box2 script: make-dir %rbox2/ change-dir %rbox2/ do http://box.lebeda.ws/~hmm/rbox2/r-box2_latest.r |
maybe I could come back and finish a multiplayer version one day:-) | |
And maybe I should finally solve the level 45 :/ | |
Maxim 16-Jan-2007 [102x8] | ok... so you're the author... sorry, I mixed you up with Volker... he was trying to understand what I was talking about. |
hehe | |
I always wanted to create a RTS game where each god starts off with nothing really ... nothing... all he has are a few basic physic rules to work with, a selection of pictures to use for this or that (supply your own if you want :-) and basically, mix and purchase direct statistics and give them names... so that one person might create a civilisation which is centered on a religion called lets say... "Flying spaghetti monster" an another which goes with long rang ballistics... really it would be a lot of fun, since you'd have NO bearing on your opponent's strategies, and since each one really is only purchassing raw statistics which are weighted full using sampling and probabilistic curves and such... the game would be utterly fair. | |
yet when you are attacked by a "mighty whoopy cushion warrior" you might not know in the begining what they can do :-) so you actually have to learn to cope with the other's raw tactical might. | |
add an AI to this and you can get pretty cool long term solo playing with an infinite range of playability. | |
I guess a few oddball capabilities might be to purchase some game effects like motion speed, range, terrain type for your world, for which being need to have a specific means to cross... like noode forests and acid baths :-) | |
obviously, the in game beings would be controled by scripts you supply as macros which can use inputs to determine their immediate surroundings... I guess purchasing evolution would simply be to allow more and more actually inputs... and will allow you to create better agents, since they will be able to take more optimised decisions. | |
things like visible opponent count, then visible damaged opponents, visible meaner than myself opponents, etc. | |
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