World: r3wp
[Games] talk about using REBOL for games
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Janko 22-Jan-2010 [528x4] | ah, that was one of the first games I remember that they were showing as showcase of unity .. but I never could find a PC version of it to try it |
what do you mean by it being clumsy? Did you have exp. with any other 3d engines at the time? (I was so far only making 2d games, but I wasted a lot of time looking and trying various 3d engines) | |
I plan to do something in my free time in a 3d engine .. I need that it works in a browser so unity seems the most obvious choice, adobe director is expensive and probably outdated, stonetrip / shiva seems even more IDE/GUI heavy than unity giving me even less controll (although I am not 100% sure bcause I haven't digged really deep in any of those.) Then there is Java (which has Ardor3d which is very early in the making , and jme which is somewhat "out") but starting with it would be at a lot more low level than unity and similar game engines, with no real docs and tools as far as I can see. | |
those are the options I saw, and unity was winning, that's why I am interested in your opinion on it | |
Geomol 22-Jan-2010 [532] | I helped some friends about the same time, that were starting a game developing company. I had a little experience there first with Torque before they changed to Reality Engine, which used C# and C++. I left after a few months, because I saw, it wouldn't happen. 2 years later, they stopped the development. Unity had a development tool with lists of content and parameters to set. At first it looked good, but in practical work, it fast became a huge mess. It was difficult to find and set parameters, so a lot of time was wasted in the process of creating a game. The porting, I was doing, ended up being a totally recreate in some areas, like the animations. The data couldn't be kept and converted from the old version to the new, but had to be recreated. I even tried to figure out the binary files using REBOL, but was very hard, as much of it wasn't documented. That a bad sign for me, when we talk going from one version to a newer one with the same engine. But it could have changed in the last years, I don't know. Haven't looked. |
Janko 22-Jan-2010 [533] | Very interesting. I was burned too few times with GUI based tools with no simple representation taht you could programatically or by hand edit also. |
Robert 23-Jan-2010 [534] | Thx for the info. I'm wondering if such an engine can be used for business apps as well. Doing visualizations or nice UI. |
Henrik 23-Jan-2010 [535] | I'm waiting for Maxim to design us all a nice game engine via openGL extensions. :-) |
Robert 23-Jan-2010 [536] | Well, my release plan ends 2099. Not sure he can make it... |
Brock 23-Jan-2010 [537x3] | zing!!! |
Max was quick to show me the basic workings of a vector drawing application that he built with his Liquid code in hopes to help get me started in creating an app that required a vector drawing feature built-in. He does have some great code, albeit too complex for my simple brain. From my perspective it's show him the money, and he'll build you a masterpiece. He's one of the few guys I know that can say they make their living solely on Rebol coding. Not to mention he has about as many interests outside of coding as Carl does. | |
(us Canadians need to stick together) ;-) | |
Oldes 23-Jan-2010 [540] | Janko: they = someone from Microsoft.. I don't know who exactly.. they are crazy anyway:) |
Maxim 23-Jan-2010 [541x2] | Robert, !scream has different layers. the scene description layer is generic and much like liquid-paint, of which I will be releasing a commercial application within a few days. |
this layer is designed to be used for any application type, providing whatever amount of user feedback it can based on pointer and keyboard activity in the viewport. | |
PeterWood 26-Feb-2010 [543] | Somebody on the ML is looking for the "Rebol theBeast" game which was based on Cyphre's Arcadia. Cyphre (or anybody else) is it still available? |
Graham 26-Feb-2010 [544] | Was it ever a game or just a scrolling parallax demo ? |
PeterWood 27-Feb-2010 [545] | I don't know I've never seen it. |
Gregg 28-Feb-2010 [546] | I think it was just a demo. I don't know where a public link is, unless available from Cyphre's Viewtop site. |
Pekr 28-Feb-2010 [547x2] | yes, just a demo ... showing parallax scrolling .... |
however - Cyphre's rebsite was placed on my server. I did mistake during server reinstall, I forgot to back-up his content. Cyphre would have to make it available again ... | |
Davide 21-Apr-2010 [549] | is someone playing this ? http://www.scoutshonour.com/digital/ |
BudzinskiC 21-Apr-2010 [550] | Davide: I am :) Very cool game. Inspired me to create a virtual computer game that teaches programming. Haven't finished the game yet but I played it for a couple of hours until I got stuck. |
Davide 21-Apr-2010 [551] | ...virtual computer game that teaches programming... Interesting, written in Rebol? |
BudzinskiC 21-Apr-2010 [552x2] | Mostly Ruby and a bit Java => http://rubility.heroku.com; It's in very early stages though. At the moment I am creating the underlying technologies for the game and the virtual computer it runs on. Well, let's call it a virtual virtual computer since I use a very easy trick to simulate a virtual computer :p (the game is an MDI app, and "apps" in the game are just MDI windows) |
I did start writing a Rogue like game with Rebol today though :) I did try to make a jump and run game half a year ago when I first started to learn Rebol, but the keyboard events made that impossible (at least for me because I don't know if you can improve the event system). It takes a few seconds until the keyboard event is sent continually when you press and hold a key, like for walking left or right. For the rogue like game this isn't a problem since you always move one step at a time which also acts as a turn in the game. | |
Maxim 21-Apr-2010 [554] | the R2 event system has severe limitations. for gaming its almost unusable unless you really hack it, and even then, you don't get key UP events so its hard to do a lot of types of games. |
BudzinskiC 21-Apr-2010 [555] | Which is sad because the drawing capabilities of Rebol are pretty cool. I got tile based map rendering and scrolling working in 5 minutes tops :) |
Maxim 21-Apr-2010 [556] | yep it is a shame . |
BudzinskiC 21-Apr-2010 [557] | I guess Rebol 3 will improve that. I hope. |
Maxim 21-Apr-2010 [558] | yes and we'll have access to the event mechanism at some point via the extension. so we can customize it for specific needs if its really necessary. |
btiffin 21-Apr-2010 [559] | Me too on the hope. I took a crack at a game in REBOL once. But I could not get my head round some of the event handling. Drawing was easy (umm, for a stick figure artist type ala moi that is, if not 'good'). ;) |
BudzinskiC 21-Apr-2010 [560] | Stick figure graphics are really popular nowadays if you look at some of the top iPhone games :) |
btiffin 21-Apr-2010 [561x2] | http://uni.xkcd.com/wicked interface on a wicked comic |
When you visit, try the sequence... make me a sandwich sudo make me a sandwich one of my favourite gags ever. | |
Maxim 21-Apr-2010 [563x2] | hahaha |
the help command is also VERY usefull hahaha | |
Robert 5-Jun-2010 [565] | Has anyone done some Corewar simulator in Rebol? I just remembered this cool game. |
Gregg 5-Jun-2010 [566] | I thought about the same thing a few years ago Robert. I found that I still have old downloads from looking into it, but no REBOL code. |
Robert 6-Jun-2010 [567] | Ok. I can imagine an online-version where you play life against others. |
Geomol 8-Jun-2010 [568] | I have a REBOL version of CoreWars, made in 2008. Search for "corewars" in group "Chat". As I remember, the last part of the asm macros isn't made, and it's slow compared to a compiled version. I can send you the code, if you like. |
Robert 8-Jun-2010 [569x2] | That would be nice. Thanks. |
I can imagine using Cyphre's JIT compiler to speed it up :-) | |
Geomol 9-Jun-2010 [571] | Robert, I sent you an email. |
Davide 12-Jun-2010 [572] | This could become a great game for web designers http://yizzle.com/whatthehex/ |
Reichart 12-Jun-2010 [573] | I did very well (almost perfect), but I'm not used to lower case letters. That messes me up) |
Gabriele 13-Jun-2010 [574] | sometimes i did think the color would be more bright than it actually was, but otherwise it's easy at the default difficulty level (i did not try other levels) |
Davide 13-Jun-2010 [575] | At level 48 is really hard, I've hit the right color only once at the first guess. |
Davide 22-Jul-2010 [576] | pixel breakout http://wonderfl.net/c/tNGi/fullscreen |
Maxim 28-Jul-2010 [577] | I just got STARCRAFT 2 ... only 10 years waiting. |
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