World: r3wp
[Games] talk about using REBOL for games
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Reichart 1-Jan-2009 [463] | Richard (Cypher) should be back from holiday soon, if you post to him privately he will respond. I don't know of any "better" system than ray casting for making that type of game. However, in general, everything is a sub-set of raytraciing. The game is to do the most with the least CPU. You should look at some of the Quake engine stuff. |
NickA 1-Jan-2009 [464] | Thanks Reichart, I will :) I've played a little with the OGRE engine in Purebasic - I think it's time more of these standard tools start getting wrapped in REBOL, now that the command potential of REBOL has been opened up. I personally think that the pay-for-api access was one of the main reasons that REBOL never became as popular as it should've. Wrapping cool tools should really help open more eyes as to what REBOL can do, at least on initial look'n'see. |
Janko 2-Jan-2009 [465x6] | yes, I completely agree with NickA... python's lua's haxe's very important strenghts were always that you got a easyer "scripting / dynamic lang" access to various c/c++ apis ranging from databases, openssl, libevent.. to wxwidgets to 3d and 2d engines (pyogre, pycap, pyglet) ... These bindings aren't all "perfect" fit to the language, for example coding xwPython app feels a LOT more low level than java swing app as you are dealing with direct c++ api, but they give you full world of choices that you otherwise just couldn't have, and you can always build wrap core api-s in more in this case rebolish shape. |
There is also other side of this equation that is also very good to have IMHO. Easy binding to c libraries, and the reverse, possibility to embed REBOL vm/interpreter into c++. Lua (and nekoVM) for example allows both these things very nicely, python seems to be much worse at embedding and it's generally discouraged for example. To give just 2 quick examples, when I was making BKSJOS game (still in the making) I could very simply embed lua into the otherwise BlitzMax game and I used just lua instead of something like XML to "define" the individual levels, so they could also include "dynamic" logic (via events) and special behaviours with no complex coding in the blitzmax side. If I could use REBOL for something like this it would be great. | |
Second example is direct game engines. I was making some games in PTK (it's a c++ library for mac and win) in the past. I wanted to use PTK with a higher level language and making a binding to it feels like a major pain to me, so after the BlitzMax+Lua experience I simply made a simple "engine" with it and embeded enkovm/haxe in it . I exposed some functions from c++ side like loadSprite, drawSprite and make some call-ins into the nekovm like "draw" and I could already code a simple game with it. So embedding if possible at all of course would mean a great strength for rebol in my eyes! I think I once noticed that this will be possible in R3 but I couldn't find it later and I remember it only vaguely. | |
links to what I mentioned: BlitzMax + Lua game: | |
http://itmmetelko.com/blog/2008/10/06/bravekids-summer-job-in-outer-space-2/ PTK+nekovm experiment http://itmmetelko.com/blog/2008/10/12/haxe-nekovm-meet-ptk/ | |
rebol would be very interesting choice for this because it can "do" and process it's own code at runtime and it would make for a *dream combination* of making games that you can code and edit at runtime without restarting! | |
Geomol 2-Feb-2009 [471] | Anyone got experience with Stackless Python? http://www.stackless.com/ It seems to be suited for game programming. |
Cyphre 5-Feb-2009 [472x2] | Oldes, I'd suggest you look at http://unity3d.com/unity/ |
This framework could be a good choice for your port of the flash game. You can publish on WIndows/Mac/Wii/iPhone. I have been playing with their IDE on Mac..it was not so great but not much worse than Flash IDE I know they are now building IDE for Windows. You can script the game using JIT compiled JavaScript or C#(Mono)..what a pity there is no Rebol support :) | |
Oldes 5-Feb-2009 [474x3] | Looks good.. but we first must finish the Flash version anyway. I'm now working on level 11 so at least another 11 still have todo. |
but.. it seems to be especially for 3D.There is no info how to import or use vector animations. And the price is quite high: * Retail: $30,000 per title * WiiWare: $15,000 per title | |
Also: You must be a an Authorized Developer for the Wii console and obtain a Wii development kit | |
Rebolek 5-Feb-2009 [477] | just do it. you already have one Wii customer. |
Maarten 6-Feb-2009 [478] | Joh,, I have used it years ago. If it is gane programming, you might consider Lua |
Geomol 6-Feb-2009 [479] | Ah yes, Lua. I've heard it mentioned many times, but never got to look at it myself. |
Maarten 6-Feb-2009 [480] | Nice, compact, good community. From the looks of it, nice books. Did I mention is was open source ;-) ? IIRC Adobe's lightroom is largely built with it as well |
Allen 22-Feb-2009 [481x2] | NickA: the d3d was Andrew Hoadley. Not an active member, but is a friend of mine who has a professional interest in 3D. |
Andrew's day job .. http://mvh.com.au/portal/index.php | |
[unknown: 5] 22-Feb-2009 [483x2] | John, definately check out lua if you haven't. Really cool stuff. |
http://www.lua.org/about.html | |
Oldes 24-Feb-2009 [485] | http://www.threadless.com//product/1693/zoom.gif |
[unknown: 5] 24-Feb-2009 [486] | heh - funny |
Janko 3-Jun-2009 [487] | can anyone recommend a good MMO game to try... I long had some ideas for more lightweight MMO and would like to see how a good mmo works/plays but whatever I try it's pretty boring and bland, but I am not very knowledgable in gameplaying :) |
Geomol 3-Jun-2009 [488] | http://www.anarchy-online.com A big part of the game is free of charge. |
Geomol 4-Jun-2009 [489] | Janko, what MMOs have you tried, that you find boring? |
ICarii 4-Jun-2009 [490] | if you like your MMO with a little meat then try EVE-Online .. one of the best ive seen for thinking people :) |
Paul 4-Jun-2009 [491] | what does MMO mean? |
ICarii 4-Jun-2009 [492] | massively multiplayer online [insert genre here] |
Paul 4-Jun-2009 [493x2] | ahhh. Cool |
like everquest? | |
ICarii 4-Jun-2009 [495] | yes - that is in the RPG genre |
Paul 4-Jun-2009 [496] | ok, thanks. |
ICarii 4-Jun-2009 [497] | so MMORPG |
Paul 4-Jun-2009 [498] | ahhh ok. |
Janko 5-Jun-2009 [499] | (Geomol - it's a complex subject , I need some more time to reply :) |
Geomol 5-Jun-2009 [500] | This coming MMO looks promising: http://www.swtor.com/ Check out the latest cinematic trailer! |
Oldes 11-Jun-2009 [501] | Nice games: http://www.oneclickdog.com/ |
Maxim 11-Jun-2009 [502x2] | yep cool I like the music. really good quality for a flash game... people usually use cheesy (bad) soundtracks. |
finally found a flash game to explain liquid :-D http://www.y8.com/games/Liquid_Measure | |
Graham 12-Jun-2009 [504] | Level 20 was the easiest :) |
Maxim 12-Jun-2009 [505] | the only one that really got me guessing was level 10 :-) |
yeksoon 12-Jun-2009 [506] | good game. took me some time to figure out lvl 10 as well |
Oldes 1-Jul-2009 [507] | very nice game using physics engine http://windosill.com |
Tomc 28-Jul-2009 [508] | http://woodgears.ca/eyeball/index.html |
ChristianE 28-Jul-2009 [509] | Scored 2.13, the point of equidistance one is probably the toughest one. |
Tomc 28-Jul-2009 [510] | my runs come out at 5 I suppose it could be my monitor ... yea thats it ;) |
Anton 29-Jul-2009 [511] | That Eyeballing game (done in Flash) is a quite simple mathematical game. My score was modal. |
DideC 31-Aug-2009 [512] | 3.8 |
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