World: r3wp
[Games] talk about using REBOL for games
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ICarii 4-Jul-2007 [372] | RebTower 0.1.0 - added spacebar toggle to turn mode after accidentally turning it off on 0.0.9 ;-) From now on the latest versions will always be found below (its relatively stable now). http://rebol.mustard.co.nz/rebtower.zip(for full - 657kb) or http://rebol.mustard.co.nz/rebtower.r(for update from versions 0.0.7 and higher - 24kb) |
[unknown: 9] 4-Jul-2007 [373] | James, may I suggest swapping the mouse interface: - Left click playes the card. - Right click zooms on it Most peope will learn what the card does very quickly, so it would imply that using the common left click would be best for "playing" while right click is for examaning... thoughts? |
ICarii 4-Jul-2007 [374] | re mouse interface - the problem here is there are 3 distinct operations needed: Zoom, Play and Discard. Seeing as double-click under rebol also activates click i wasnt able to use that without messy workarounds and I'm not too fond of using keyboard unless totally necessary. The current Left click to select then right click to play (or left click again to shrink) was chosen because it is a natural thing for us to want to inspect something before using it - using right click to do the actual playing was probably a little confusing for people at first but it quickly catches on. The only gotchya is perhaps I really should add a warning on discard option so people dont willy-nilly throw away cards while thinking they are playing them :) |
[unknown: 9] 4-Jul-2007 [375] | Good to understand your logic. OK, then may I suggest then: - Left click - plays card (you should put this to a vote) - Right click examines card (since this is how every OS is designed). But also: Leave about 20 pixels below the cards. When you move your mouse over a card, that space shows the word "Details" or "more" You can discard from the details view of the card. Unless the game is a trigger game, or speed is required, sticking to just simple left button to do most things is the best way to go. Of course, until I learn the actual point of this game (the rules) and "feel" the cadence of the game, it is hard to tell. |
Chris 4-Jul-2007 [376x2] | Another possibility is to reveal icons when the card is in zoom (right-click) mode? |
An example, the card reveals a semi-transparent black halo as it zooms with window-like controls on the top-right --> a down arrow (unzoom, though right-click on the card can do this too) and an X (discard). | |
Terry 5-Jul-2007 [378] | hmm 109 rounder ... nice game James |
yeksoon 5-Jul-2007 [379] | nice game... though..in one of the game ...it hanged. (not sure why) - last card to win and it just hanged. |
ICarii 5-Jul-2007 [380] | yeksoon - is your version 0.1.2? This was a problem with extra turn cards in previous games. |
yeksoon 6-Jul-2007 [381] | yes, it is version 0.1.2 I suspect that I was clicking too many times as I deal my last card...and the system (or game) may be trying to pop up the 'Victorious' screen |
ICarii 6-Jul-2007 [382x4] | ahh - if it happens again let me know and ill try to track it down - theres a check on zooming cards that only lets it happen at certain time |
RebTower 0.1.3 released. Changes: # Fixed transparency issues with played cards # Stacks now zoomable # All new PLAYBACK MODE. (Press p to check out all the stages of a completed round) Full version: http://rebol.mustard.co.nz/rebtower.zip(661kb) Update version (from 0.0.7 upwards): http://rebol.mustard.co.nz/rebtower.r (34kb) | |
Still to come is a stats mode and Reichart's help file ;-) | |
.. and the inevitable bugfix for playback mode.. 0.1.4 adds a fix for resetting playback mode after a win.. | |
ICarii 11-Jul-2007 [386x2] | Coming Soon ;-) http://rebol.mustard.co.nz/rebtower-ne-lobby.png |
Any notes on things i will need to add/change etc for lobby interface appreciated :) | |
Dockimbel 11-Jul-2007 [388x2] | Yes, one, it doesn't say who's winning the battle ! ;-) |
Btw, your games reminds me a lot this other online card game : http://www.maganicwars.com (very good and addictive!) | |
ICarii 11-Jul-2007 [390x2] | thanks for the link :) |
RebTower 0.1.6 Released # few minor bug fixes # added maximum limits to Resources (9), Stockpiles (999), Tower(100), Walls(100). Full version: http://rebol.mustard.co.nz/rebtower.zip(661kb) Update version (from 0.0.7 upwards): http://rebol.mustard.co.nz/rebtower.r (37kb) | |
Ashley 11-Jul-2007 [392] | Looking very good. Possible to have a setup option for larger screen res? (the card text is very hard to read on a 1920x1200 display). Perhaps just offer a couple of standard 4:3 ratio options like 800x600, 1024x768 and 1600x1200. |
ICarii 11-Jul-2007 [393] | re larger screen res - ill have a look at a 1200x900 version as well but this will have to wait until after i've tested the network edition a little more - probably in a week or so :) |
ICarii 14-Jul-2007 [394x2] | RebTower 0.1.7 released. - small fix for stacks not visually clearing after completing a game. Full version: http://rebol.mustard.co.nz/rebtower.zip(661kb) Update version (from 0.0.7 upwards): http://rebol.mustard.co.nz/rebtower.r (38kb) |
also fixed a description for the Rabid Rabbits card - it wasnt displaying its turn duration. | |
[unknown: 5] 14-Jul-2007 [396x3] | i download this game but don't understand how to win |
My little castle keeps coming down | |
looks very cool though | |
ICarii 14-Jul-2007 [399] | heh - the object is to play your cards (left click to enlarge - right click when enlarged to play) and balance attack with resource management and castle defence to win :) |
[unknown: 5] 14-Jul-2007 [400x2] | I don't understand the numbers on the cards |
Looks like you can play more than one at a time? | |
ICarii 15-Jul-2007 [402] | The first part of the rebtower.r file containst help instructions on how to play and what the different parts mean :) The numbers indicate a resource cost that has to be met in order to play the card. |
[unknown: 5] 15-Jul-2007 [403] | ahhh thanks |
ICarii 23-Jul-2007 [404x2] | Sudoku Solver 0.1.0 released for further testing - can now solve all but the evillest puzzles. http://rebol.mustard.co.nz/sudoku-solver.r |
once i get XWings, XYChains and Swordfish coded ill release the GUI etc ;) | |
ICarii 24-Jul-2007 [406x2] | solver updated to 0.1.1 - fixed quads implementation and pruned dead code :) Puzzle now set to mensa by default as im working on X / Y / XY Wings and Swordfishes atm :) |
theres a bug in the box-[row|column] methods - re-writing both from scratch so theyactually work properly :P | |
Sunanda 24-Jul-2007 [408] | Nice! The last-but-one example: you say you thing requires Xwings.....It's a long slog, but it can be done with simpler techniques, eliminatimg pencil marks with hidden sets etc. The last example: you say requires swordfish -- next step can be done with coloring, after that it is easier [in my mind, coloring is a simpler technique than swordfish; but I may be old fashioned about that] |
ICarii 25-Jul-2007 [409] | sudoku-solver 0.1.2 released - this successfully solves the mensa puzzle. http://rebol.mustard.co.nz/sudoku-solver.r notes: added some even harder puzzles to test upcoming XY-Chains and Swordfish |
Reichart 10-Jan-2008 [410] | http://www.kloonigames.com/blog/games/crayon/ |
Geomol 31-Jan-2008 [411] | Fun little single-multi-player game, where you play multi-player with yourself: http://www.nekogames.jp/mt/2008/01/cursor10.html It shouldn't be too hard to make a REBOL version, and it's a good idea, I think. My hi-score is 186. |
Reichart 31-Jan-2008 [412x3] | Yes, very cute game. |
I would like them to change the "No. 1" to just "1" And it would be very nice in at least shaded colour. | |
One last thing, it would be VERY cool to have it take place in something like an airport, or a factory, where you have to do a bunch of things to get a product or plane or something to take off. Prevent a bank robbery, etc. | |
Geomol 31-Jan-2008 [415] | Or rob a bank and make the aircraft crash? ;) |
[unknown: 5] 31-Jan-2008 [416] | Where do I find REBTOWER. I got what I think is an older version and I'm getting hooked on this game and want to see if it is updated. |
btiffin 31-Jan-2008 [417] | Grrr... :) I have no desire for millions, but ... I wrote and published a fantasy card game back in the early 80s; an entire decade before Magic the Gathering. They made enough money to buy TSR. Rassafrassa. :) Not to say my Monster Romp (tm) game competes with Magic; I paid an artist a whole $3 for each picture, but had I flogged it I could be independently wealthy now instead of umm, not. I have about 800 decks of the original 1000 run. Sold 60 decks the one day I set up a booth to sell it, then gave away the rest. From those days forward I promised myself to never pursue an idea. Best to let them die on the operating table and skip the what if crap. That is until I bump into a greedy partner. Success requires greed imho, or at least a state of mind somewhere above "communist". :) Paul; I'm not sure, but I posted this to the calendat back in July. http://rebol/mustard.co.nz/rebtower-0.0.4.zip |
ScottM 1-Feb-2008 [418] | after looking at Allen 's penguin card game, I downloaded the card game engine cge.bin file. I do not know how to extract .bin files. Has someone used the engine before or could point me in the right direction? |
Geomol 1-Feb-2008 [419] | :) btiffin, maybe open source and GPL together with a commercial license is the answer, at least for us software developers? |
[unknown: 5] 1-Feb-2008 [420] | Sorry to hear that btiffin, but I find once you grasp the idea behind rebtower it is a hoot. I wish the other player could be a person instead of the computer and if I were you I would approach offering it to one of those online sites or somewhere they offer internet based games and adapt it for such. |
btiffin 1-Feb-2008 [421] | John; I am a big fan of OSS (with enough, well barely, wisdom to know that people should earn a living) Paul; Nothing to be sorry for. That was actually a happy semi-sarcastic griping. But thanks nonetheless :) |
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