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World: r3wp

[Games] talk about using REBOL for games

ICarii
2-Jul-2007
[351]
all cards are there but mini-image art is missing from the last 19 
:(   took 8 hours to get the first 19 sorted..
[unknown: 9]
2-Jul-2007
[352]
Looking good, tel me when complete.
ICarii
3-Jul-2007
[353x2]
RebTower 0.0.7 has been released.
- All art is now completed.

- Card Builder is included with this release so you can make/modify 
your own cards.

- Added turn pause mode so you can get a better look at the cards 
the computer plays.
Get it at: http://rebol.mustard.co.nz/rebtower-0.0.7.zip(657kb)
RebTower 0.0.8 - bugfix for turn-pause on winning.  http://rebol.mustard.co.nz/rebtower-0.0.8.zip
(for full) or http://rebol.mustard.co.nz/rebtower.rfor update only
[unknown: 9]
4-Jul-2007
[355]
When do we get rules?
ICarii
4-Jul-2007
[356]
a brief explanation is inside the rebtower.r file at the moment - 
im working on a pretty help file and preferences at the moment ;)
Terry
4-Jul-2007
[357x11]
The rules seem to go like this.. 
you get the lousy cards, and the machine pwns ;)
I think it's bugged out.. use a few cards and no changes.. like +1 
to forest, and exactly the same next turn?
I used a +10 to tower, it used a 4 damage, and my tower only went 
up +1 ?
Then a +5 damage, and nothing happens??
Then a trebuchet and still nothing ??
New game, first card is ' steal up to 10 energy'.. we both now have 
10 ?
2nd turn, we both have 40 tower, 20 wall... Im going to play 'dogs 
of war'  which is 5 dmg to enemy..
It played 'Trollkin' damage'.. . 8 dmg, -5 wood
I now have 40 tower, 12 wall... . it has 40 tower, 20 wall?.. and 
Im down 5 wood as well..
Reichart should turn this into a one armed bandit.
(That's a joke R.)
ICarii
4-Jul-2007
[368x5]
Terry - are you using version 0.0.8?  Feedback like this is very 
important as there may still be bugs but not as major as incorrect 
damage..
lol... i think i know what happened - you discarded rather than played 
a card :)
need to left click to select a card then right click it whill full 
size to play.  right clicking a card in normal mode discards it :)
RebTower 0.0.9 - bugfix for infinite loop when ending game on an 
extra turn card.
http://rebol.mustard.co.nz/rebtower-0.0.9.zip(for full - 657kb)

or http://rebol.mustard.co.nz/rebtower.r(for update from versions 
0.0.7 and higher - 24kb)
RebTower 0.1.0 - added spacebar toggle to turn mode after accidentally 
turning it off on 0.0.9 ;-)

From now on the latest versions will always be found below (its relatively 
stable now).
http://rebol.mustard.co.nz/rebtower.zip(for full - 657kb)

or http://rebol.mustard.co.nz/rebtower.r(for update from versions 
0.0.7 and higher - 24kb)
[unknown: 9]
4-Jul-2007
[373]
James, may I suggest swapping the mouse interface:

- Left click playes the card.
- Right click zooms on it 


Most peope will learn what the card does very quickly, so it would 
imply that using the common left click would be best for "playing" 
while right click is for examaning...

thoughts?
ICarii
4-Jul-2007
[374]
re mouse interface - the problem here is there are 3 distinct operations 
needed: Zoom, Play and Discard.  Seeing as double-click under rebol 
also activates click i wasnt able to use that without messy workarounds 
and I'm not too fond of using keyboard unless totally necessary. 
 The current Left click to select then right click to play (or left 
click again to shrink) was chosen because it is a natural thing for 
us to want to inspect something before using it - using right click 
to do the actual playing was probably a little confusing for people 
at first but it quickly catches on.  The only gotchya is perhaps 
I really should add a warning on discard option so people dont willy-nilly 
throw away cards while thinking they are playing them :)
[unknown: 9]
4-Jul-2007
[375]
Good to understand your logic.

OK, then may I suggest then:


-	Left click - plays card (you should put this to a vote)

-	Right click examines card (since this is how every OS is designed).

But also:

Leave about 20 pixels below the cards.

When you move your mouse over a card, that space shows the word "Details" 
or "more"

You can discard from the details view of the card.


Unless the game is a trigger game, or speed is required, sticking 
to just simple left button to do most things is the best way to go.


Of course, until I learn the actual point of this game (the rules) 
and "feel" the cadence of the game, it is hard to tell.
Chris
4-Jul-2007
[376x2]
Another possibility is to reveal icons when the card is in zoom (right-click) 
mode?
An example, the card reveals a semi-transparent black halo as it 
zooms with window-like controls on the top-right  --> a down arrow 
(unzoom, though right-click on the card can do this too) and an X 
(discard).
Terry
5-Jul-2007
[378]
hmm  109 rounder  ... nice game James
yeksoon
5-Jul-2007
[379]
nice game...

though..in one of the game ...it hanged. (not sure why)
- last card to win and it just hanged.
ICarii
5-Jul-2007
[380]
yeksoon - is your version 0.1.2?  This was a problem with extra turn 
cards in previous games.
yeksoon
6-Jul-2007
[381]
yes, it is version 0.1.2


I suspect that I was clicking too many times as I deal my last card...and 
the system (or game) may be trying to pop up the 'Victorious' screen
ICarii
6-Jul-2007
[382x4]
ahh - if it happens again let me know and ill try to track it down 
- theres a check on zooming cards that only lets it happen at certain 
time
RebTower 0.1.3 released.
Changes:
# Fixed transparency issues with played cards
# Stacks now zoomable

# All new PLAYBACK MODE. (Press p to check out all the stages of 
a completed round)
Full version: http://rebol.mustard.co.nz/rebtower.zip(661kb)

Update version (from 0.0.7 upwards): http://rebol.mustard.co.nz/rebtower.r
(34kb)
Still to come is a stats mode and Reichart's help file ;-)
.. and the inevitable bugfix for playback mode.. 0.1.4 adds a fix 
for resetting playback mode after a win..
ICarii
11-Jul-2007
[386x2]
Coming Soon ;-)  http://rebol.mustard.co.nz/rebtower-ne-lobby.png
Any notes on things i will need to add/change etc for lobby interface 
appreciated :)
Dockimbel
11-Jul-2007
[388x2]
Yes, one, it doesn't say who's winning the battle ! ;-)
Btw, your games reminds me a lot this other online card game : http://www.maganicwars.com
(very good and addictive!)
ICarii
11-Jul-2007
[390x2]
thanks for the link :)
RebTower 0.1.6 Released

# few minor bug fixes

# added maximum limits to Resources (9), Stockpiles (999), Tower(100), 
Walls(100).

Full version: http://rebol.mustard.co.nz/rebtower.zip(661kb)

Update version (from 0.0.7 upwards): http://rebol.mustard.co.nz/rebtower.r
(37kb)
Ashley
11-Jul-2007
[392]
Looking very good. Possible to have a setup option for larger screen 
res? (the card text is very hard to read on a 1920x1200 display). 
Perhaps just offer a couple of standard 4:3 ratio options like 800x600, 
1024x768 and 1600x1200.
ICarii
11-Jul-2007
[393]
re larger screen res - ill have a look at a 1200x900 version as well 
but this will have to wait until after i've tested the network edition 
a little more - probably in a week or so :)
ICarii
14-Jul-2007
[394x2]
RebTower 0.1.7 released.

- small fix for stacks not visually clearing after completing a game.

Full version: http://rebol.mustard.co.nz/rebtower.zip(661kb)

Update version (from 0.0.7 upwards): http://rebol.mustard.co.nz/rebtower.r
(38kb)
also fixed a description for the Rabid Rabbits card - it wasnt displaying 
its turn duration.
[unknown: 5]
14-Jul-2007
[396x3]
i download this game but don't understand how to win
My little castle keeps coming down
looks very cool though
ICarii
14-Jul-2007
[399]
heh - the object is to play your cards (left click to enlarge - right 
click when enlarged to play) and balance attack with resource management 
and castle defence to win :)
[unknown: 5]
14-Jul-2007
[400]
I don't understand the numbers on the cards