World: r3wp
[Games] talk about using REBOL for games
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Maxim 16-Jan-2007 [31x4] | whatever is buggy can be left out... whatever is stable will already be enough. IIRC brian was part of the whole process and was confident that very little needs to be done to make the current cut a viable part of REBOL. |
and what a power feature that would be... I am almost certain that a fair amount of mezz code will be ported to rebcode by a few of us. | |
and the implications for gaming ARE quite obvious. | |
WE WANT REBCODE !!! ;-) | |
Geomol 16-Jan-2007 [35] | :) |
Maxim 16-Jan-2007 [36] | darn Cyphre's arcadia breaks under 2.7 |
Pekr 16-Jan-2007 [37] | you will got your rebcode, as well as new object model = faces more resource savy ... and new gobs (graphics objects), resource savvy too ... what you will also get is - faster blitting and access to buffers (not sure i understand it correctly), but surely plug-ins for View ... |
Maxim 16-Jan-2007 [38x2] | not in R3 in 2.7 we can play with this NOW... no need to wait a year. |
Pekr, I already got my own Grapihcs objects which have classes are are resource savy... did you check out regraph? | |
Pekr 16-Jan-2007 [40] | Maxim - play with what you want, some things you just can't fix .... |
Sunanda 16-Jan-2007 [41] | I did an engine to play NIM: http://www.rebol.org/cgi-bin/cgiwrap/rebol/view-script.r?script=nim-engine.r It plays the game at the console prompt. But I never got around to adding a View front end --- feel free any one. |
Volker 16-Jan-2007 [42] | rebview http://88.198.15.226/istaba/game.r If you run out of bandwith while downloading or memory, somewhat impressive |
Sunanda 16-Jan-2007 [43] | Lots of games on the ML: http://www.rebol.org/cgi-bin/cgiwrap/rebol/ml-topic-index.r?i=games |
Volker 16-Jan-2007 [44] | if you dont, of course |
Maxim 16-Jan-2007 [45] | exactly, I can't fix 2.7 myself, but since RT is making updates and rebcode was part of the 2.X code branch... it obviously can be compiled back in. |
Volker 16-Jan-2007 [46] | would still prefer dlls free |
Pekr 16-Jan-2007 [47] | Maxim - and my opinion is that we have to decide - either stop bothering Carl with old stuff, or getting R3 sooner. Carl is full-time on R3 .... so ... |
Maxim 16-Jan-2007 [48] | Carl is affraid of a few bugs and seems stressed about stability... a part from closing any security issues rebcode might be an evening's work (maybe two ?) |
Volker 16-Jan-2007 [49] | wishlist: laarge images seem to break gc, betterkey-supportwould be nice, async"chat". |
Sunanda 16-Jan-2007 [50] | Not many games in the Library |
[unknown: 9] 16-Jan-2007 [51] | I don't know where I put it, but I once built a detailed checklist of functions we would build for each game platform we worked on. I designed the game interface for WebTV, which also did not have Key Up. The basics are: Input: Key up, and at least 3 simultaneous key overlap. This is needed because during actual game place, people will press directional and fire buttons at the same time. Video: Double buffer - triple buffer is better. Without this, one needs to know where the beam is (called beam tracing) so that rendering happens on the sync. Threading: It is very difficult to write a game in a single thread. At the very least it needs to be able to trigger functions. Sound: Sounds need to be started, stopped, and volume changed on the fly. Multiple channels (4 minimum) for a full experience. |
Maxim 16-Jan-2007 [52] | large images like what size? I had a 10000x800 image a while back which scrolled nicely and seemed to behave... but maybe I didn't check the RAM. |
Volker 16-Jan-2007 [53] | 3kx3k IIRC |
Maxim 16-Jan-2007 [54x3] | thanks Reichart... exactly the kind of data I wanted... obviously some of this is currently impossible. :-( |
just looking at my kid... playing a scrolling plane game... in 2 minutes he figured out the random generator... so banked his plane at the far top of the screen and multiplied his high-score by 10 :-) hehe | |
he's 4 years old :-) | |
[unknown: 9] 16-Jan-2007 [57] | This is why Rebol is not a possible game platform for us. It is fine for games roughly like those written for the Apple II. |
Volker 16-Jan-2007 [58] | directional+fire: ctrl, shift |
[unknown: 9] 16-Jan-2007 [59] | Rebol is however a GREAT scripting system for games. |
Maxim 16-Jan-2007 [60x3] | using timers we can analyse the input events and trigger our own filtered events... but that is not very nice |
(nice as in fun to do) | |
although it would work. | |
[unknown: 9] 16-Jan-2007 [63x2] | Probably, the best thing is to write a C library to provide the bse, then write the game in Rebol. |
bse = base | |
Maxim 16-Jan-2007 [65] | yeah, just using a vast amount of stubs. |
Pekr 16-Jan-2007 [66x2] | hmm, we could also wrap SDL, no? |
that is the whole platform for multimedia - surely not the best one, but universal ... but then - is it rebol? :-) There would be Core underneath and no View ... | |
Maxim 16-Jan-2007 [68] | is the exchange of GFX from img datatype to dll struct! pretty fast? can we switch pointers? or does all of that ram have to be copied all the time? |
Volker 16-Jan-2007 [69] | some players where not that shocked by the framerate.. |
Pekr 16-Jan-2007 [70x2] | Cyphre could answer that. I invited him on ICQ to join this group ... |
If I understand the situation correctly, Cyphre is in charge of programming some elements of new View .... | |
Volker 16-Jan-2007 [72] | wishlist2: background music, mp3 |
Pekr 16-Jan-2007 [73] | hmm, when I look into R3 diagram - there are various modules mentioned, but no sound :-) the best sound system probably is fmod, but this one is commercial. They have fmod mini IIRC, which could be good fit for Rebol, but investors would have to buy a license for RT .... |
Maxim 16-Jan-2007 [74] | hum actually Cyphre's defender game is pretty cool ! |
Volker 16-Jan-2007 [75] | where? |
Maxim 16-Jan-2007 [76] | hum, I might have mixed up the name... on his rebsite its called planet defense... |
Volker 16-Jan-2007 [77x2] | ah, you go through reb. |
nobody wants to try to walk around in my game?^^ | |
Maxim 16-Jan-2007 [79x2] | your cube pushing game is A LOT of fun. |
what is the name again... I always forget. | |
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