r3wp [groups: 83 posts: 189283]
  • Home
  • Script library
  • AltME Archive
  • Mailing list
  • Articles Index
  • Site search
 

World: r3wp

[Games] talk about using REBOL for games

ICarii
5-Jun-2007
[274x3]
if i can get them to load - im getting 404 errors here
at persent id reccommend lledorin tileset 1 for brightness and clarity
i just found some nice Kyodai Mahjong tilesets - ill write an import 
for them as well
Geomol
5-Jun-2007
[277]
Any plans for an OpenGL version with perspective 3D tiles?
ICarii
5-Jun-2007
[278x4]
when R3 is released and someone writes the OpenGl plugin :P
but ive got a MMORPG to do in openGL before that :)
just waiting on async ports in R3
then the server will be ready
Geomol
5-Jun-2007
[282]
There are 2 OpenGL implementations for REBOL already. One by Cyphre, 
that require REBOL/Command (I think), and mine requiring GLServer 
(compiled C program, only for OS X so far).
ICarii
5-Jun-2007
[283x4]
winXP here :)
and i could use the sdk i have here but then its no use to users
i need the GL to be accessible from v standard view
and ideally it needs to work in linux, windows and osx
Mario
5-Jun-2007
[287]
Mahjong also has Italian rules afaik, it was imported, I don't know 
when or by whom, in central Italy. It is also played in Japan and 
I had a Japanese computer game of Mahjong that it's defined unplayable 
by Chinese people I know.

About the tileset: on Linux I had problems with the capitalised filename 
as %TileSet.png differs from %tileset.png
ICarii
5-Jun-2007
[288]
re the tileset name - thanks for mentioning that - i thought i'd 
caught them all - obviously not :)
[unknown: 9]
5-Jun-2007
[289]
I really hate that linux allows case.
ICarii
28-Jun-2007
[290]
RebTower (Old School MTG based card game) almost complete - just 
finishing deck art and AI for computer player.  http://rebol.mustard.co.nz/rebtower-wip.jpg
Gregg
28-Jun-2007
[291]
Very nice James!
ICarii
28-Jun-2007
[292]
The AI isi proving to be a pain :)  I keep thinking - "What would 
i do next" .. takes ages :(
Geomol
28-Jun-2007
[293x2]
Yeah, it looks nice!
Do you produce all the graphics yourself?
ICarii
28-Jun-2007
[295x2]
all except the backdrop which is Alan Wheat's
ideally ill dust off terragen and make my own backdrops when i get 
a little more time
Geomol
28-Jun-2007
[297]
Especially the small drawings with number on top is great. How do 
you produce them?
ICarii
28-Jun-2007
[298]
used draw with a white on silver shadow
Geomol
28-Jun-2007
[299]
I mean the drawings, the blue 'energy', forest and brown cave.
ICarii
28-Jun-2007
[300x3]
verdana font - which i may have to change for OSX/Linux compatibility
ahh - forest and cave are from stock photos and the blue is a geometric 
effect
well geometric + photoshop :)
Geomol
28-Jun-2007
[303x2]
oki
Do you have a prefered place to look for stock photos?
ICarii
28-Jun-2007
[305]
free + stock + photos on google :)  Or i dig thru the 40+ gig i have 
here :)
Anton
28-Jun-2007
[306]
Yes, looking nice and polished.
Alan
28-Jun-2007
[307]
ICarii: have you tried the new terragen version ?
ICarii
28-Jun-2007
[308]
using 0.9 here - not sure what latest is (probably 2.0 lol)
ICarii
29-Jun-2007
[309x4]
RebTower Demo available at: http://rebol.mustard.co.nz/rebtower-demo.zip
   - non demo version should hopefully be out in a couple of days 
once I get the artwork finalised and the AI beaten into shape.  Current 
demo plays computer vs computer in simulation mode.
The green and red writing is debug messages showig cards - this will 
not be visible in final.  White text is currently played card(s) 
this is also replaced by actual cards in final
transparent cards are cards that player cannot currently afford to 
play due to resource lack
please note that I have used the Verdana font so if you want ti to 
display properly in linux rename the font to something else
[unknown: 9]
29-Jun-2007
[313]
What artwork do you need (exactly)?
ICarii
29-Jun-2007
[314x2]
some 86x64 pixel images to depict various cards
I'm still trying to build a 40 card starter deck and balance it at 
the moment before i finalise needed images
[unknown: 9]
29-Jun-2007
[316x3]
What did you have in mind for the images?
I own a LOT of art, and I can whip stuff out very quickly.
More importantly, I don't have an ego about you not liking it or 
not wanting to use something, or simply wanting changes.  Yes, yes, 
all the other raindeer artists thought I was strange.
ICarii
29-Jun-2007
[319x5]
6 resource based images - 1 each for gold, wood and energy.  then 
1 each for destroyed mine, energy vortex, burning forest.
6 resource conversion images - wood seller (wood to gold), gold to 
wood, gold to energy, energy to gold, energy to wood, wood to energy
3 stockpile (as opposed to mine/forest) depletion images - energy, 
wood, gold.  3 stockpile increase images (energy wood gold)
then some building related images for walls / towers probably 2 wall 
building, 2 tower building, 1 dual wall + tower build
;) then a few combat wall/tower destroying images - ive yet to balance 
that bit  :)