World: r3wp
[Games] talk about using REBOL for games
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Mario 4-Jun-2007 [236x2] | Some time ago I was writing an Ants game (originally written in Peter Language 1 player vs computer) and wanted to port it to REBOL with 2 player (online too) |
Want it? | |
ICarii 4-Jun-2007 [238x2] | i think altme has wonderful potential as a lobby site - we just need to get an altme approved api interface before making games |
re - ants - perhaps a little later - Geomal has passed a golf game for me to ook at first :) | |
Mario 4-Jun-2007 [240] | OK, you know where to find me if you quickly finish the golf game... |
ICarii 4-Jun-2007 [241] | :) |
ICarii 5-Jun-2007 [242x4] | Mahjong updated with save/load, scoring, timer, fixed ricebowl map and other general craziness. http://rebol.mustard.co.nz/mahjong.zip or http://rebol.mustard.co.nz/mahjong.rif you dont care about the bad ricebowl.map |
not to happy with the general rendering performance im now seeing but ill do cleanup tomorrow hopefully. | |
scoring is pretty basic at the moment. -100 for a shuffle, -10 for a hint, +10 for a successful removal. | |
save/load does NOT currently save score/timer - ill fix that tomorrow | |
Maxim 5-Jun-2007 [246] | running the .r file directly doesn't work for me (its missing the tiles...) |
Pekr 5-Jun-2007 [247] | yes, you have to download zip |
ICarii 5-Jun-2007 [248x2] | .r file is just for updaters who already have resources :) altho i did fix the ricebowl.map in this update |
had 2 extra tiles in the map for some reason.. was causing unfinishable games :( | |
Maxim 5-Jun-2007 [250] | very nice game icarii :-D |
ICarii 5-Jun-2007 [251x2] | :) ty |
im still a little unhappy with its fullscreen redraw in 1280x1024 but beggers cant be choosers ;) | |
yeksoon 5-Jun-2007 [253] | I was hoping for the other 'mahjong'..... |
ICarii 5-Jun-2007 [254x2] | that may happen one day :) |
but waiting on the altme 3 game lobby | |
yeksoon 5-Jun-2007 [256] | the tiles does not looks bright enough for me. Am I the only one with this problem? is there an easy way to change that? |
ICarii 5-Jun-2007 [257x5] | reichart mention trhat too |
just edit the tileset :) | |
i just scanned my mahjong set at home - they are ivory so they are dull after 100 years :) | |
well.. maybe 80 years ;) | |
the only hard thing about creating the multiplayer version of mahjong is the infernal scoring :( So many differetn variations | |
yeksoon 5-Jun-2007 [262] | leave it to the players to do the scoring |
ICarii 5-Jun-2007 [263x3] | yes but then you need to decide on the hands allowed as well depending on teh variation played |
eg. classical Chinese vs Hong Kong vs Taiwanese vs American | |
Personally i like the classical Chinese hands with a few of the 1920's American hands like knitting/double knitting thrown in :) | |
yeksoon 5-Jun-2007 [266] | interesting..never know about American? |
Maxim 5-Jun-2007 [267] | I also found it a bit tough to separate a few tiles, cause the contrast is a bit too low. |
ICarii 5-Jun-2007 [268x3] | hmm.. i used a standard tileset format so ill post a link to compatible tilesets.. brb |
http://www.lelldorin.de/beos/ | |
has alternative bright tilesets | |
Maxim 5-Jun-2007 [271x3] | would it be hard to make a button which basically does ?: write/binary %tileset.png read/binary http://www.lelldorin.de/beos/whatevertiles.png |
with watevertiles.png pointing to other tiles (one tileset per button) | |
other mahjong have this and its actually quite cool. | |
ICarii 5-Jun-2007 [274x3] | if i can get them to load - im getting 404 errors here |
at persent id reccommend lledorin tileset 1 for brightness and clarity | |
i just found some nice Kyodai Mahjong tilesets - ill write an import for them as well | |
Geomol 5-Jun-2007 [277] | Any plans for an OpenGL version with perspective 3D tiles? |
ICarii 5-Jun-2007 [278x4] | when R3 is released and someone writes the OpenGl plugin :P |
but ive got a MMORPG to do in openGL before that :) | |
just waiting on async ports in R3 | |
then the server will be ready | |
Geomol 5-Jun-2007 [282] | There are 2 OpenGL implementations for REBOL already. One by Cyphre, that require REBOL/Command (I think), and mine requiring GLServer (compiled C program, only for OS X so far). |
ICarii 5-Jun-2007 [283x3] | winXP here :) |
and i could use the sdk i have here but then its no use to users | |
i need the GL to be accessible from v standard view | |
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