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World: r3wp

[DevCon2007] DevCon 2007

Pekr
10-May-2007
[946]
Henrik - from what I know from Cyphre, new View will use full AGG 
compositing (AGG contains compositing engine), so maybe so ...
Gabriele
10-May-2007
[947x2]
gob! cannot be extended
ie. you can't make gob! [my-field: ...]
Anton
10-May-2007
[949]
Mmm, ok.
Pekr
10-May-2007
[950]
Gabriele - but what is the difference between the gob? Just a name? 
IMO it is  kind of object, no? :-)
Gabriele
10-May-2007
[951x3]
i think gob! has user-data, so you can put an object there
it looks like an object but it is a c structure
takes much less memory than faces
Anton
10-May-2007
[954]
Question now is can coordinates of arbitrary points on curved lines 
in agg be accessible in rebol.
Pekr
10-May-2007
[955]
why? isn't face just a c structure anywa? As is object! too, no?
Gabriele
10-May-2007
[956]
no, face is an object! value.
btiffin
10-May-2007
[957]
If anyone from Sahores-Conseil is listening...Thanks!  A lot.  It's 
a good day...
Henrik
10-May-2007
[958]
gabriele, so a fast arcade game would be made up of gobs (player, 
enemies, score) put inside other gobs (background, starfield)?
Gabriele
10-May-2007
[959]
yep.
Maxim
10-May-2007
[960]
exactly.
Gabriele
10-May-2007
[961]
just like you would do with faces now
Henrik
10-May-2007
[962]
except a billion times faster
Anton
10-May-2007
[963]
(except the fast bit)
Henrik
10-May-2007
[964]
:-)
Pekr
10-May-2007
[965]
I just wonder if we needed new concept? Weren't we ok with kind of 
min-face, containing simply less fields?
Gabriele
10-May-2007
[966]
this takes less memory
Pekr
10-May-2007
[967]
so do faces still exist? What is the relation?
Maxim
10-May-2007
[968]
well AGG still has to do the rasterizing and its CPU based... so 
not million times faster.. but less REBOL collision trying to MANAGE 
the internal C data.
Pekr
10-May-2007
[969]
Not caring about memory, if concepts eventually don't fit :-)
Henrik
10-May-2007
[970]
pekr, the current model is terribly slow and eats up a lot of memory
Gabriele
10-May-2007
[971]
we've been discussing this with carl for more than one year, and 
he did compiutations to estimate memory use and so on... and in the 
end the simplest/best thing is a gob! type
Maxim
10-May-2007
[972]
no faces yet, but could be virtualized.
Henrik
10-May-2007
[973]
try getting more than 1-3 fps in full screen on a 1280x960 screen 
:-)
Pekr
10-May-2007
[974]
no faces? Aha, so you will use object! which will hold or refer to 
gobs?
Gabriele
10-May-2007
[975]
yep
Pekr
10-May-2007
[976]
I mean - to replace face concept?
Maxim
10-May-2007
[977]
well a gob can be an assembly of gobs,
Henrik
10-May-2007
[978]
pekr, I heard carl mumbling something about emulating R2 faces
Pekr
10-May-2007
[979x2]
OK then ...
let's forget R2 :-)
Maxim
10-May-2007
[981]
of one gob can be a pointer to many gobs whcih will contain all the 
previous face constructs... like edge lets say.
Pekr
10-May-2007
[982]
I want to see slides, please :-) I just realised, how weak my english 
is :-)
[unknown: 9]
10-May-2007
[983]
Carl has an odd way of speaking English as well.
Anton
10-May-2007
[984]
highspeed dialects .. rebcode ...
Maxim
10-May-2007
[985]
tomorrow you'll see globs, which actually seem like a 100% map to 
R3 gobs so far  :-)
Pekr
10-May-2007
[986]
high speed dialects? What is that?
Anton
10-May-2007
[987]
intrinsics - lower-level functions that need higher-level support
Henrik
10-May-2007
[988]
did he say the word limit is gone?
Pekr
10-May-2007
[989]
yes
Maxim
10-May-2007
[990]
YES
[unknown: 9]
10-May-2007
[991]
YEs, I want a million words in REbol
Gabriele
10-May-2007
[992]
yep
Pekr
10-May-2007
[993]
Reichart - what for? :-)
Anton
10-May-2007
[994]
Carl said something about a framework(?) for implementing high speed 
dialects, which he developed for rebcode (?)
[unknown: 9]
10-May-2007
[995]
Qtask