World: r3wp
[!Liquid] any questions about liquid dataflow core.
older newer | first last |
Maxim 8-Mar-2009 [759] | this is embeded within the slim manager and is added to any slim library automatically |
Josh 8-Mar-2009 [760] | That makes sense. I will be working on extending your blood to be as featured as the other char gen I made over the course of the week, so I"m sure I will run into all sorts of fun questions during the process |
Maxim 8-Mar-2009 [761x3] | the vprint engine I mean... the actual vin/vout code is written manually |
just passed all night helping ammon add new functionality to the +/- buttons... hehe the learning curve is steep, but gradually flatens. | |
hense the 8 rules above.... they really explain about 90% of all stumps even I fall over occasionally. | |
Ammon 8-Mar-2009 [764] | So I'm trying to create a plug, !color, that simply forces it's content to be a tuple, here's what I thought would work: !color: make !plug [ stainless?: true valve: make valve [ type: 'color ;----------------- ;- process() ;----------------- process: func [ plug data /value ; faster than: /local value ][ vin [{!color/process()}] plug/liquid: 0.0.0 unless empty? data [ if tuple? data/1 plug/liquid: data/1 ] vout ] ] ] c: liquify/piped !color fill c 255.255.255 fill c [0 0 0] at this point c's content should be 255.255.255 not [0 0 0] which it is. |
Maxim 8-Mar-2009 [765x2] | one note... you might want to wait for me to release liquid-vid and glue... they will both simplify coding of things a lot. and liquid-vid will even have a few dynamically adjusting faces like row and column. funny thing is that its taking me far less energy (and code) to implement more dynamic and smart faces than glayout so far. its also taking a lot less code to do a lot of the same things in glayout. |
rule # 7 once you piped the color, processing is by passed. this is a philosophical design decision. | |
Ammon 8-Mar-2009 [767] | Well, initially I tried it without /piped but FILL threw an error. |
Maxim 8-Mar-2009 [768] | pipes and containers are like storage. their value is to be used as-is. if you wanted to clean ANOTHER plug to a color, your code is correct |
Ammon 8-Mar-2009 [769x2] | interesting... p: liquify/piped !plug c: liquify !color link c p fill p 255.255.255 fill p [0 0 0] does what I want it to. |
Sweet. | |
Maxim 8-Mar-2009 [771x3] | btw, I am now building up a series of sample files for use as a tutorial as you guys ask questions and post examples. so from now on, most of the question will be compiled into a great collection, used for an eventual tutorial! so keep the questions comming. independent and explicit code examples like the above are excellent. |
exactly. | |
ammon in the above, the /piped is superfluous ( and in fact a waste, since the p plug only needs to contain data) | |
Ammon 8-Mar-2009 [774] | Result of the same code minus the /piped ... >> fill p green liquid/!plug(1)/fill [ ** Script Error: pipe expected plug argument of type: object ** Where: fill ** Near: either any [ plug/valve/pipe plug/pipe? ] [ plug: plug/valve/pipe/always plug ] [ plug/pipe?: 'simple ] |
Maxim 8-Mar-2009 [775x3] | sorry that is a BUG in liquid! hahahaha discovered it last night... well at 5am before I went to power nap. |
its fixed and I wonder when that bug got inserted in the first place. there is another tiny bug which I squashed, which was added with a brand-new (and not very teste) feature . | |
what version of liquid do you have on your system? | |
Ammon 8-Mar-2009 [778x2] | Whatever Blood.r pulled down... One second... |
0.7.0 | |
Maxim 8-Mar-2009 [780x9] | darn, I just checked... I was sure I had updated the version late last night to include the fix... but seems not |
my bad. give me a second... I will upload v0.7.1 | |
ok, verified that the freeze extension works properly with blood, so its a valid release for now. | |
will also make sure that my reply to your original question (built a little example in my tutorial folder) also is functional | |
almost done... | |
version 0.7.1 released on rebol.org. | |
so, working now? | |
!color: make !plug [ valve: make valve [ type: 'color ;----------------- ;- process() ;----------------- purify: func [ plug ][ vin [{!color/purify()}] if integer? plug/liquid [ ; convert integer to b/w gradient plug/liquid: to-tuple head insert/dup copy [] plug/liquid 3 ] unless tuple? plug/liquid [ plug/liquid: 0.0.0 ] vout ; this is ESSENTIAL determines if plug is dirty or not... basically ; if you return false, the node stays dirty... and is re-evaluated everytime. ; if you forget to return a value, liquid causes an error. true ] ] ] print "----" c: liquify !color fill c 255.255.255 probe content c fill c none probe content c fill c 11 probe content c p: liquify !plug link/reset c p ; /reset is used to reset the state of the plug as ; virgin plug before linking. (all links removed, ; pipes and containers are forgotten/ignored) ; if /reset isn't used, the plug c WILL be linked ; but its links are ignored, since the plug is fill p 55 output: 255.255.255 0.0.0 11.11.11 55.55.55 | |
oops missing last probe in the above: probe content c | |
Ammon 8-Mar-2009 [789] | Yes, my code is working but it's capable of a bit more than that... |
Maxim 8-Mar-2009 [790x2] | do you understand the example I give? |
btw purification always occurs after processing... which is why it uses plug/liquid directly... at that point any processing would have occured... if any | |
Ammon 8-Mar-2009 [792] | Yes, I understand it. I'll be modifying my code to use both process() and purify() as I'm currently capable of linking multiple plugs to !color to set r.g.b separately and I need process for that but purify to ensure I have a tuple. |
Maxim 8-Mar-2009 [793x2] | that's exactly the point of separating them :-) |
btw adding node freezing, a very fundamental change to the engine, took a huge 4 lines and about 40 bytes to implement! | |
Maxim 9-Mar-2009 [795x3] | announcing stream ! I am in the midst of adding some more functionality to liquid which allows it to act as a signal processor (push method data-flow) the nice thing is that its incorporated in the same plug, again, and using message stream will retain 100% compatibility with all the current plug featureset. |
this will allow us to use window events directly within a lazy computing environment, for example, or provide dependency notification of child to parent changes. this will allows a node to send a manual signal "downstream" and possibly take processing/setup decisions based on those messages. downstream nodes should be able to return data in order to feedback the effects of the signal to its author, which might then, also activate some code. | |
so for liquid, this means a processing decision can be based on downstream nodes capability to handle it, its like look-ahead processing | |
Robert 10-Mar-2009 [798] | Max, you should take a look at petri-nets. I'm sure it will give you a lot of inspiration. |
Josh 10-Mar-2009 [799] | Woohoo, finally starting to make some progress with my comprehension of !Liquid! |
Maxim 10-Mar-2009 [800] | And I'm building up a lot of code and information for creating tutorials :-) |
Ammon 13-Mar-2009 [801] | I'm finding myself writing standard test code for each plug type as I go along and I was just thinking it would be nice if I could add the code as a block on the plug such that I could test any plug type by calling liquify/test !plug Or something like that... Could be a nice documentation/usage example feature. |
Maxim 13-Mar-2009 [802] | that is a Tremedous idea. I even know how It could be done... be carefull I might put you in charge of developping it :-) |
Ammon 13-Mar-2009 [803] | Sounds good to me! |
Maxim 13-Mar-2009 [804] | As you know, I just totaly reviewed how liquid-vid will handle its layout (now a live prodecural network in its own), so I am hard at work building that, but I will definitely put some time on integrated unit testing, when I rebuild the visual graph editor. its such a great idea, as we have discussed, the I/O aspect of plugs cannot be ignored in dataflow, so this would be a great way to profile, document and verify expected node behaviour. |
Ammon 13-Mar-2009 [805] | BTW... I seem to be seeing a node processing it's liquid when it shouldn't be. Once a node is liquified, filled and purified it shouldn't call process() or purify() again until it is filled again, should it? |
Maxim 13-Mar-2009 [806] | this and the !plug/document. |
Ammon 13-Mar-2009 [807] | I really can't wait to play with liquid-vid. |
Maxim 13-Mar-2009 [808] | btw there is already a plug/valve/stats feature embedded within, which gives you the node's current state and setup. |
older newer | first last |