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World: r3wp

[!REBOL3-OLD1]

Graham
11-Oct-2007
[4950]
putting barriers to use in an already very small developer base is 
counter productive
Pekr
11-Oct-2007
[4951]
I hope R3 has no barriers ...
Graham
11-Oct-2007
[4952x5]
I mean after one buys a couple of sdks and /pro versions .. there's 
no real need to purchase any more.
It's a dead end as a source of revenue unless you have lots of new 
users
the first encap licensing scheme was very unusual
Pekr, tell us more about R3
will we be able to build networked games with 1000s of concurrent 
users ?  :)
Pekr
11-Oct-2007
[4957x2]
Dunno :-) But - why not. Surely View is not the right engine to create 
games ;-)
I mean - supporting infrastructure - networking - why not ...
Graham
11-Oct-2007
[4959x2]
Gabriele wasn't able to get chord working
in R2
Henrik
11-Oct-2007
[4961]
shouldn't be a problem in R3.
Graham
11-Oct-2007
[4962x3]
what about memory management?
is it better?  I used to get out of memory errors in encapped apps 
if I waited long enough ... days to weeks
Support for 64 bit windows?
Henrik
11-Oct-2007
[4965]
can't tell yet. no tests that big have been run yet. there are a 
few recycle bugs that are being fixed.
Graham
11-Oct-2007
[4966x2]
my Cerebrus antispam program would eventually die from lack of memory 
... after some weeks of running
I would like to resurrect it if I can .. if memory management has 
improved.
Henrik
11-Oct-2007
[4968x2]
the decompress function has a memory limit option. it's been discussed 
whether it should be removed or not, but such things will be necessary 
in an embedded environment.
overall R3 uses less memory than R2
Graham
11-Oct-2007
[4970]
do you know why?
Henrik
11-Oct-2007
[4971]
More optimized datatypes, tighter code and GOBs.
Graham
11-Oct-2007
[4972]
and if you're running a non-gui app .. any difference?
Henrik
11-Oct-2007
[4973]
I just started an R3 console. Everytime R3 starts, it displays a 
splashscreen with rich text, a picture and two buttons in it. When 
I close it, stats returns 1276368 bytes.
Graham
11-Oct-2007
[4974x2]
got a screenshot ?
of the rich text?
Henrik
11-Oct-2007
[4976x2]
contains secret info, can't show it. :-)
I think there is a blurred one somewhere...
Graham
11-Oct-2007
[4978x2]
geez ...
secrets ...
Henrik
11-Oct-2007
[4980x3]
http://www.rebol.cz/~cyphre/stuff/r3-alpha-splash.jpg<-- it's pretty 
old. the new one contains clickable links.
doing something in R2 would probably require 5-6 MB memory.
something like that
Graham
11-Oct-2007
[4983]
where's the rich text?
Henrik
11-Oct-2007
[4984]
you're looking at it :-)
Graham
11-Oct-2007
[4985]
Ok, not video styles anymore?
Henrik
11-Oct-2007
[4986x2]
sorry, I'm in fact wrong. it is in fact different lines. but it would 
be possible to do in rich text.
I should do some rich text tests and show you that.
Graham
11-Oct-2007
[4988]
rich text in an area gadget
Henrik
11-Oct-2007
[4989]
not supported yet. will come.
Graham
11-Oct-2007
[4990]
I wonder how the different styles will be implemented .. perhaps 
as they do in web browsers?
Henrik
11-Oct-2007
[4991]
probably something like that
PeterWood
11-Oct-2007
[4992]
I hope you are just trying to keep a secret from us all Henrik because 
it would be worrying to think such design decisions haven't been 
made yet.
Henrik
11-Oct-2007
[4993]
which ones? :-)
PeterWood
11-Oct-2007
[4994]
How sttyles will be implemented.
Henrik
11-Oct-2007
[4995]
do you think that it will be impossible to make such a design decision?
Graham
11-Oct-2007
[4996x2]
I was meaning how to enter the different styles inside a text box 
.. would it need a menu bar to pick the different styles
drop downs for emoticons etc
Henrik
11-Oct-2007
[4998x2]
it probably would. there would be great value in a single text editor 
style with toolbar and things.
view [rich-text-editor]

looks nice :-) I think we should do that.