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World: r3wp

[!REBOL3-OLD1]

Maxim
13-Dec-2009
[20165x2]
Paul, if you've got any questions, I've played around A LOT with 
the install instructions, since I now have a solutions with 3 projects 
and inter project dependencies...


its the first time I really use visual C, so it wasn't obvious to 
begin with, but I do understand most of it now.  it took me a few 
hours to get this new setup working with the host, the extensions, 
my OpenGL extension and the callback thing.

I've replaced all the paths by using the various $(...)  macros.
I only use the IDE for debugging and compilation... I actually do 
all the coding within Ultra-Edit, its just sooooo much better for 
editing.
Paul
13-Dec-2009
[20167]
Maxim, for newbs to Visual Studio like myself, I think we need more 
hand holding on the install instructions for that part.  Maybe you 
can make some recommendations to make it more painless and targeted 
toward the newbie.
Maxim
13-Dec-2009
[20168]
but being able to click on words and get the line they where defined 
in other files loaded automatically is very usefull when debugging... 
also for the tracing of error and warnings..
Paul
13-Dec-2009
[20169]
yeah.  You sound like your not a newbie to VS
Maxim
13-Dec-2009
[20170]
somehow I found it explicit... I added the info about unicode, cause 
sometimes, the VS creates projects in unicode, sometimes not... strange.
Paul
13-Dec-2009
[20171]
ahhh good.  We just need to make sure these instructions are as brief 
but efficient as possible.
Maxim
13-Dec-2009
[20172x2]
actually, I only started using VS last week.


when I did my previous Extensions test, I used VS, but didn't play 
at all wit it... I had used the whole project supplied by carl.
but having a page with screen grabs would be much better.
Paul
13-Dec-2009
[20174]
Yes, I agree.
Robert
13-Dec-2009
[20175x3]
The thing with  MinGW is to get this installation right. Which is 
far from easy, like the make stuff shows.
For me the host-code was simple to compile: make
That was it, worked on the first shot.
Paul
13-Dec-2009
[20178]
But I didn't have mingw in my path.  I think that was the problem.
BrianH
13-Dec-2009
[20179]
Ah, that would do it. The MinGW installer says it's going to set 
the path, but it fails at doing so. You have to do it yourself.
Paul
13-Dec-2009
[20180]
Yeah, I don't care for the instructions we have for mingw.  We shouldn't 
have to copy the mingw32-make.exe file to make.exe.  We should just 
have to go to the rebol directory and type mingw32-make and be done 
with it.
Maxim
14-Dec-2009
[20181]
R3 is really starting to grow on me  :-D
Steeve
14-Dec-2009
[20182]
I caught the same disease.
I think that is unfortunately incurable.
Maxim
14-Dec-2009
[20183x3]
this line brought a smile to my face:

retrieve: does [take/last data]
My only problem with R3 right now is that there is no codec for text 
reading .  This means I can't properly import C files for example, 
unless I convert them to utf-8 with something else first.


Has anyone done (or started to work on) a simple character mapping 
engine?
the new bitset! datatype is absolutely fantastic!  we can actually 
USE it now  ;-)

before it was basically just a parse accelerator
Pekr
15-Dec-2009
[20186x2]
guys, to make things clear for me - recent efforts - if someone reports, 
that R3 compiles on system XY, does it mean that we are able to build 
R3 on such a platform = it is build and usable on such a platform? 
Or are we reporting that Carl is able to compile just DLL on a target 
platform?
Because if it is a former, it means that in 3 weeks we ported actual 
REBOL version (even if pre-beta) to more platforms, than R2 got to 
in last 10 years :-)
Henrik
15-Dec-2009
[20188]
I think we need a simple document or FAQ that answers what it takes 
to port R3 to a completely new CPU/OS platform. Just 10-15 bulletpoints.
Pekr
15-Dec-2009
[20189]
there will be of-course difference in porting Core, vs. for .e.g 
View ...
Maxim
15-Dec-2009
[20190]
pekr, once carl can build a dynamic library on a platform, someone 
can do the rest, using the common host code.  as most alternative 
OSes support some level of unix C libraries, the adaptation of the 
host code should not be a big issue.  since the code is based on 
ANSI 90, just about every platform out there supports that.


and yes, on every platform that Carl has compiled the host in the 
last weeks, this means R3 runs and is usable on that platform.
btiffin
15-Dec-2009
[20191]
HOST KIT FOR LINUX!   And I'm three days behind already.  Why didn't 
anyone send a memo to read the blog?   :)


Woohoo, back to REBOL programming...     And just so ya know, when 
I embed this in OC it'll be CORE BOL  ;)
Maxim
15-Dec-2009
[20192]
:-D
Maxim
16-Dec-2009
[20193]
what's the best way to convert a hex string to a decimal value in 
R3?
Sunanda
16-Dec-2009
[20194]
One way is to start with an issue! rather than hex
    >> to-integer #100
    == 256
Maxim
16-Dec-2009
[20195]
perfect... just what I needed  thanks  :-)
PeterWood
16-Dec-2009
[20196]
I got some strange results with decima!
Sunanda
16-Dec-2009
[20197]
But check it works for large values first.....
PeterWood
16-Dec-2009
[20198]
>>  to integer! #{2710}         
 
== 10000


>>  to decimal! #{2710}
 
== 4.94065645841247e-320
Sunanda
16-Dec-2009
[20199]
decimal is broken with issue.
PeterWood
16-Dec-2009
[20200]
>>  to decimal! to binary! 10000
 
== 4.94065645841247e-320

>>  to integer! to binary! 10000 

== 10000
Sunanda
16-Dec-2009
[20201]
Probably explained by this Curecode report
   http://www.curecode.org/rebol3/ticket.rsp?id=547
PeterWood
16-Dec-2009
[20202]
There is something that doesn't seem correct about the following: 
:

>> to decimal! to integer! to binary! 10000

== 10000.0

>>  to decimal! to binary! 10000         
 
== 4.94065645841247e-320
Steeve
16-Dec-2009
[20203x2]
not a bug, as explained in the curecode ticket
decimals and integers are not hard coded the same way in a binary
Micha
16-Dec-2009
[20205]
00
Ladislav
16-Dec-2009
[20206]
Peter: 

>> to binary! 10000.0
== #{40C3880000000000}

>> to binary! 10000
== #{0000000000002710}

Why do you think they should be the same?
PeterWood
16-Dec-2009
[20207x2]
I don't. It's the behaviour of to-decimal that I don't understand;

>> to decimal! #{0000000000002710}
== 4.94065645841247e-320
In R2 this would raise a script error:

>> to decimal! to binary! 10000   
** Script Error: Invalid argument: #{3130303030}
** Near: to decimal! to binary! 10000
Geomol
16-Dec-2009
[20209]
In R2:
>> to binary! 10000
== #{3130303030}

So we get the ascii value of each digit in the number. In R3:

>> to binary! 10000
== #{0000000000002710}


The number is seen as a 64-bit integer, and we get the binary representation 
of that.
Ladislav
16-Dec-2009
[20210x2]
then why do you think, that this is a bug?:

>> to decimal! to binary! 10000.0
== 10000.0
If you want to know more, read http://www.rebol.net/wiki/Decimals-64
BrianH
16-Dec-2009
[20212]
Maxim: "what's the best way to convert a hex string to a decimal 
value in R3?" - Try this:
>> pi
== 3.14159265358979
>> enbase/base to-binary pi 16
== "400921FB54442D18"
>> to-decimal debase/base "400921FB54442D18" 16
== 3.14159265358979
>> to-decimal debase/base enbase/base to-binary pi 16 16
== 3.14159265358979


You asked for the best way: No method that uses the issue! type for 
binary conversions could be considered the best way.
Sunanda
16-Dec-2009
[20213]
Not sure what specific data transformation Maxim needs.

I'd be interested in the REBOL code to do would would seem to be 
a simple transformation:
  How do I get from:

    #{0100}   ;; two bytes of binary, perhaps read from an external file
   to:

    256          ;; the equivalent integer (given the implicit endian 
    assumptions)
Steeve
16-Dec-2009
[20214]
if it's for storing usage, then restoring, perhaps the base 64 format 
is enough.

>> enbase to-binary pi
== "QAkh+1RELRg="

>> to-decimal debase enbase to-binary pi
== 3.14159265358979