World: r3wp
[AGG] to discus new Rebol/View with AGG
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Christian 10-Oct-2005 [518x2] | Think chart servers, sparklines &c. |
I'm quite reluctant to install X on a _web-accessible server_ just for /View, tho (and, hopefully, so is everyone else). Even the Java folks got that right, eventually - Java can run in "headless" mode, and yet allows people to access graphics functionality like Java 2D &c. | |
Robert 10-Oct-2005 [520] | What you need is rebface |
Volker 10-Oct-2005 [521] | maybe vnc is a compromize? i guess rebface wants x too, for fonts? |
Gabriele 10-Oct-2005 [522] | Command allows you to use images and the effect pipeline without view functionality, afaik. |
Christian 12-Oct-2005 [523] | Do recent /Commands include AGG already? |
Cyphre 13-Oct-2005 [524] | I don't think so. You have to wait for the new Command SDK or write to RT's feedback. |
Graham 13-Oct-2005 [525x3] | Done that. |
any change ever of a native pdf browser ? | |
*chance* | |
Pekr 13-Oct-2005 [528] | pdf browser? what dao you mean? |
Graham 13-Oct-2005 [529x2] | a way to view PDFs from Rebol without using anything else. |
maybe we would need ghostscript installed as well to get all the fonts... | |
Pekr 13-Oct-2005 [531] | pdf maker is not enough? |
Graham 13-Oct-2005 [532] | That allows you to make pdf . not view them. |
Pekr 13-Oct-2005 [533] | hmm, but how you want to achieve that? You would have to have complete PDF specification parser and convert to AGG to display ... |
DideC 13-Oct-2005 [534] | Acrobat ;-) |
Pekr 13-Oct-2005 [535] | :-) |
shadwolf 17-Oct-2005 [536x3] | use MDP ^^ |
serriously it will be easier for you to use MakeDoc Pro and MDP-BRowser and enhance the mdp-engine capability to generate pdf docs... | |
than writiting to VID a performant PDF renderer engine ... | |
Rebolek 21-Oct-2005 [539x4] | I was cleaning my FTP accound and I found AGG Animation engine I wrote year ago. It's probably not finished, but there's a small working demo. >> do http://krutek.info/rebol/aggregator-cleaned.r |
Anim is 33 lines long and the engine is cca. 140 | |
the dialect looks like this: | |
shape 'txt-i [ fill-pen 255.0.0.50 font boldfont text 1 350x200 "rebol" ] action [ frame 1 show zoom 8 8 center 350x200 to-frame 55 frame 1 fade fill-pen 255.0.0.0 to-frame 15 frame 200 move -600x0 to-frame 250 ] | |
Geomol 21-Oct-2005 [543] | cool! |
Rebolek 21-Oct-2005 [544] | Thanks:) |
Izkata 21-Oct-2005 [545] | O_O Nice! (saves) |
Geomol 24-Oct-2005 [546] | Cyphre, do you have any news about, when we'll see your different fixes in a release? |
Cyphre 25-Oct-2005 [547] | Geomol, please be patient, lot of cool things is happening right now ;) I think Carl is planning to build a new View with updated AGG very soon. |
Pekr 25-Oct-2005 [548x2] | Cyphre, speak, please - what cool things? |
but some folks need some things to move on, shadwolf will surely want to know the status of SVG compatible gradients offsets :-) | |
Henrik 25-Oct-2005 [550] | I would guess one thing would be direct rendering instead of using SHOW? it would speed up many operations dramatically... |
Pekr 25-Oct-2005 [551] | direct rendering modes were promissed some time ago, who knows when we get those :-) |
Henrik 25-Oct-2005 [552] | I hope it gets there soon, because it's about the only thing that is slowing rebcode down right now. |
Pekr 25-Oct-2005 [553] | 'show is slowing the rebcode? well, it can be, that is right ... better timers would not hurt too :-) |
Henrik 25-Oct-2005 [554x2] | it's probably depending on the graphics driver, but it doesn't really matter what I do, whether its rebcode, AGG or VID, things slow down to a crawl when going full screen. I did some time profiling which showed that SHOW takes up probably more than 75-90% of a drawing cycle, much depending on resolution. removing that obstacle or making SHOW more intelligent will speed animation up a lot. |
I'm trying to do thumbnails with AGG. doesn't it do subsampling when scaling down an image? It looks just as choppy as with the old DRAW. | |
Volker 25-Oct-2005 [556] | thee is a switch for anti-aliasing. Do not know if it is by default on or of though. |
Henrik 25-Oct-2005 [557] | it works when you scale up, but not when scaling down. anti-aliasing is on by default |
Geomol 25-Oct-2005 [558] | Huh!? I'm using DRAW to resize a brush in Canvas, if AA is on. Try paint a one pixel line with AA off, then turn AA on and hit 'h' to halve the size. Isn't it doing it, like you want? |
Henrik 25-Oct-2005 [559x2] | it seems it does... |
the quality is strangely poor on images | |
Geomol 25-Oct-2005 [561] | Henrik, I use this code: draw newbrush [scale scalex scaley image brush-image] |
Henrik 25-Oct-2005 [562] | scale is a direct DRAW command? |
Geomol 25-Oct-2005 [563x2] | yeah! :-) |
http://www.rebol.com/docs/draw-ref.html | |
Henrik 25-Oct-2005 [565] | ahh... I was looking for that document. thanks. |
shadwolf 26-Oct-2005 [566x2] | shadolf i dead waiting lol ... Well SVG renderer widget for RebGUI is not a urgent stuff at all ... Well yes if the 2 needs i have are integred to next rebol/view AGG release it would be really nice this will allow us to enlight rebGUI look with scalable graphics ^^. next thing once the 2 needs i have are available will be to work on the renderer engine widget to make it as fast as possible to allow a lot of SVG content to be rendered without impacting rebgui performencies. |
we have to fixe too the usuabilitie of SVG content into RebGUI too but i think this is a last issue to discuss .Ashley propose the idea of a svg renderer widget to be included into RebGUI. I took his code and propose a more advanced version and this work allow me to pop out some needs to perfectly comply the rendering task. But the main discution on what we are going to do ith the renderer once we have it is not started yet. I think many things can be expected from a SVG renderer widget in REBGUI but then it depends too on the quality to the resulting renderer. | |
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