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Draw performance

 [1/9] from: davidegessi::tin::it at: 21-Jan-2003 19:16


Hi all, I've read the new draw documentation in the rebol website and make some exercises, one of them is Bubbles (inspired by a BeOS screensaver). I have a P3 733, WinXP and the max number of bubbles that i can run is about 100, greater values produces flickering. How, in this examples, can I improve the frame/rate ? [Strange, but seems that fill circles or empty ones produces the same performances.] Ciao Davide 8<---------- REBOL [ Title: "Bubbles" File: %bubbles.r Date: 21-Jan-2003 Version: 0.0.1 Author: "Davide Gessi" Email: [davidegessi--tin--it] History: { v0.0.1 - Prima release. } ] pick-velocity: func [ "pick a random non-zero velocity for a bubble" ][ v: 0x0 while [equal? v 0x0] [ v: subtract random 20x20 10x10 ] return v ] create-bubbles: func [ "Creates a block containing bubbles information" N [integer!] "how many bubble ?" ][ ret: make block! N loop N [ append/only ret reduce [ to-pair reduce [bbwidth / 2 bbheight / 2] ;position pick-velocity ;velocity random 255.255.255 ;color random 30 ;radius ] ] return ret ] step-bubbles: func [ "Makes bubbles do a step and return a draw sequence" bubbles [block!] "the bubbles" ][ ret: copy [] bubbles: head bubbles forall bubbles [ b: first bubbles b/1: b/1 + b/2 if any [b/1/1 < 0 b/1/1 > bbwidth b/1/2 < 0 b/1/2 > bbheight] [ ;New bubble b/1: to-pair reduce [bbwidth / 2 bbheight / 2] ;position pick-velocity ;velocity b/3: random 255.255.255 ;color b/4: random 30 ;radius ] ;append ret reduce ['pen b/3 'fill-pen b/3 'circle b/1 b/4] append ret reduce ['pen b/3 'circle b/1 b/4] ] return ret ] bbwidth: 800 bbheight: 600 bb: create-bubbles 100 view layout compose [ blackboard: box (to-pair reduce [bbwidth bbheight]) black effect [ draw [ pen red fill-pen gray circle 50x50 10 ] ] rate 20 feel [ engage: func [f a e] [ if equal? a 'time [ blackboard/effect: reduce ['draw step-bubbles bb] show blackboard ] ] ] ] 8<---------- -- Windows XP is a 32-bit shell for a 16-bit extension to an 8-bit operating system designed for a 4-bit microprocessor by a 2-bit company that can't stand one bit of competition.

 [2/9] from: giuseppe:chillemi:omniaw:it at: 21-Jan-2003 20:08


Davide, circle filling is performed by graphic hardware. The circle perimeter is calculated by the CPU. Giuseppe -----Messaggio originale----- Da: [rebol-bounce--rebol--com] [mailto:[rebol-bounce--rebol--com]]Per conto di Davide Gessi Inviato: marted=EC 21 gennaio 2003 19.16 A: Rebol-List Oggetto: [REBOL] Draw performance .... [Strange, but seems that fill circles or empty ones produces the same performances.] ....

 [3/9] from: anton:lexicon at: 22-Jan-2003 17:53


Look to the bottom. Try changing rate 20 to rate 48 That changes the rate at which the box receives events of type 'time. Anton.

 [4/9] from: rebol:optushome:au at: 22-Jan-2003 17:06


Hi Davide, Nice. The number isn't as much of a problem as the window size, large faces give View a hard time to keep refreshing. One trick which works with some draw operations is to make sure the offset of the main drawing area is at 0x0 or Origin 0x0, I have scripts here which made the speed increase by doing this. I took a different approach when I wrote my ballz.r script doing it with multiple faces instead of using draw. It would be interesting to re-write using draw, but I think draw would be slower because it would need to interpret the block each time. If you want to grab ballz.r it is at http://www.rebolforces.com/demos/ballz/ You will need to download the subdirectory with gfx too. Apologies that they is no autodownload for this, but I wrote the script for IOS where that wasn't needed. When you run it hit the "+" a few times to see how fast it can get. Cheers, Allen K

 [5/9] from: davidegessi:tin:it at: 22-Jan-2003 16:34


> Hi Davide, > ...... > I took a different approach when I wrote my ballz.r script doing it with > multiple faces instead of using draw. It would be interesting to re-write > using draw, but I think draw would be slower because it would need to > interpret the block each time.
wow ... ballz seems a demo wrote in C ! Thanks, I'll study your source (seems very advanced to me) :) So, the problem in long draw bloks is the parsing phase ? Davide

 [6/9] from: davidegessi:tin:it at: 22-Jan-2003 16:31


> -----Original Message----- > From: [rebol-bounce--rebol--com] [mailto:[rebol-bounce--rebol--com]]On Behalf Of
<<quoted lines omitted: 7>>
> receives events of type 'time. > Anton.
Yes, I've tried several rates but seems that the phase step+draw take about 1/20 sec on my pc, so if I increase the rate nothing happens. Davide

 [7/9] from: davidegessi:tin:it at: 22-Jan-2003 16:31


> -----Original Message----- > From: [rebol-bounce--rebol--com] [mailto:[rebol-bounce--rebol--com]]On Behalf Of
<<quoted lines omitted: 6>>
> The circle perimeter is calculated by the CPU. > Giuseppe
Oh yes, not so strange at least ... :) Davide

 [8/9] from: rebol:optushome:au at: 23-Jan-2003 6:29


Hi Davide, A little trick to make it seem faster is to increase the stepping per timer event. For example replace your engage func with below. engage: func [f a e /local bubs] [ if equal? a 'time [ ; Any faster if the stepping is done 10 times per tick? bubs: loop 10 [step-bubbles bb] blackboard/effect: reduce ['draw bubs] show blackboard ] ] Simply adjust the number in the loop to get a required speed Cheers, Allen

 [9/9] from: rotenca:telvia:it at: 23-Jan-2003 18:19


Hi, on my system w98 celeron 333, a window 800x600 with a box 800x600 with effect: none and a show box at every time event reaches 15/16 fps max. If I add a void draw to the box: effect: [draw []] max fps goes down to 9/10. It is slow the Rebol View/draw/show system for itself. If i'm not wrong, the max rate is limited under windows also with smaller window. On my system it seems 17/18. Max rate should be activated with: layout [box rate 0] --- Ciao Romano

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