[REBOL] Re: Draw performance
From: rebol:optushome:au at: 22-Jan-2003 17:06
Hi Davide,
Nice.
The number isn't as much of a problem as the window size, large faces give
View a hard time to keep refreshing.
One trick which works with some draw operations is to make sure the offset
of the main drawing area is at 0x0 or Origin 0x0, I have scripts here which
made the speed increase by doing this.
I took a different approach when I wrote my ballz.r script doing it with
multiple faces instead of using draw. It would be interesting to re-write
using draw, but I think draw would be slower because it would need to
interpret the block each time.
If you want to grab ballz.r it is at
http://www.rebolforces.com/demos/ballz/
You will need to download the subdirectory with gfx too. Apologies that they
is no autodownload for this, but I wrote the script for IOS where that
wasn't needed. When you run it hit the "+" a few times to see how fast it
can get.
Cheers,
Allen K