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[REBOL] Re: 3d and Games

From: ryanc:iesco-dms at: 23-Oct-2001 14:59

Hey Aaron, Perhaps you heard about some of my work. I was developing a ray casting engine for view. Main problem that stumped me was how to deal with small things like creatures, while maintaining tight casting loops. Here is a version of it running a rather torturous map, a big room with a high ceiling, semi-transparencies, a few simple textures, and some recasts (the crosses).
>> do
Using only plain blocks in smaller rooms it runs a whole lot faster. Small rooms and corridors help considerably too. The "fish eye" is correctable by applying some real math. I was planning on making another go of it soon. What were you thinking of doing with it? --Ryan Aaron Roberts wrote:
> I thought someone had done some games in Rebol and some 3d work as well. Can > anyone recall if this is true and if so where do they exist? > > Regards, > Aaron > > -- > To unsubscribe from this list, please send an email to > [rebol-request--rebol--com] with "unsubscribe" in the > subject, without the quotes.
-- Ryan Cole Programmer Analyst 707-468-5400