[REBOL] Re: 3d and Games
From: ryanc:iesco-dms at: 23-Oct-2001 14:59
Perhaps you heard about some of my work. I was developing a ray casting engine
for view. Main problem that stumped me was how to deal with small things like
creatures, while maintaining tight casting loops.
Here is a version of it running a rather torturous map, a big room with a high
ceiling, semi-transparencies, a few simple textures, and some recasts (the
>> do http://www.sonic.net/~gaia/see/see.r
Using only plain blocks in smaller rooms it runs a whole lot faster. Small rooms
and corridors help considerably too. The "fish eye" is correctable by applying
some real math.
I was planning on making another go of it soon. What were you thinking of doing
Aaron Roberts wrote:
> I thought someone had done some games in Rebol and some 3d work as well. Can
> anyone recall if this is true and if so where do they exist?
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