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[ALLY] getting the screen-size Re:(6)

From: agem:crosswinds at: 17-Aug-2000 15:57

--- [alex--pini--mclink--it] wrote on 16-Aug-2000/20:08:40+2:00
> >- Open Your Mind -< > > Quoting from [agem--crosswinds--net's] message (16-Aug-00 18:08:20). > > a> how about "Virtual Coordinate Space" with automatic? > [...] > a> A virtual coordinate space makes it possible to develop a visual > A> interface without needing to know the actual display size. > a> This is to say, it makes it possible to use a virtual pixel space > a> for aligning face objects. So, the resolution of a user's display > a> does not need to be known before designing a visual interface. > > That way you risk aspect-ratio distortions. > Tell me, Holger (the only one in RT I *know* knows what I'm talking about), are we going MUI > -like? >
it can try to keep it, by maximizing to the side which will fit. not full-screen then, but fullm size. optionally there can be a factor which can be acceptet, like view/aspect-ratio-xy .. 1.2 (guessed ok for text by rotating my monitor-buttons :)
> > Alessandro Pini ([alex--pini--mclink--it]) > > "You know what *is* a problem? No viewscreen! Who builds a bridge without a window?!" "The s > ame people who build a ship without an infirmary!" (J. Dax & Bashir) >