[REBOL] Re: Rebol Unity ??
From: jason:cunliffe:verizon at: 20-Mar-2002 18:10
> >You should be able to write a much less robust version pretty easy. Show me
> >specs and one might just appear. Creating a high performance version in
> >another deal, probably a forbidding endeavor at this time.
> I think that using Rebol + Rugby as a base is strong enough to start
> with. Of course, I don't understand fully yet, what are the specs for
> the Unity and its purpose ...
Looking forwards to studying Maarten's nice new article on Rugby :-)
I need time to look at Unity specs too. The main idea is exploit Flash XMLSocket
One is not obliged to use XML. Unity does and establishes a framework with some
inital modules. http://www.moock.org/unity/
> >I do think you brushed upon an interisting idea, and that is an animation
> >for /View. View is actually very capable to compete with Flash graphics when
> >treated properly.
hmm.. I am not enthusiastic about graphic prospects for Rebol animation. I do
not believe that is where Rebol's strength lies. It offers a tiny footprint and
just enough basic graphics to provide simple small fast GUI for /View. But there
is so much involved to build - timing, media, antialiasing sound, sync,
layering, engines, object and event models.. Look at Flash now in version 6 [MX]
it takes a mammoth amount of effort to get that far. But it depends what your
Perhaps one could add an intelligent time-stamping system to support the
wonderful draw-dialect work posted recently. Could be used for simple timed
slide shows ala SMIL. Perhaps you have some other notion ?
I think Oldes has developed a great Rebol animation dialect already. It's called
Better imo to build intelligently upon that. Part of doing so includes a rebol
based socket server to exploit the XMLObject() connections [Unity replacement
built with Rugby]
The difference I see is that Rebol can be run small fast and locally, as well
as remote and centrally. Which enables collaborative P2P, Group2Group dynamics.
Clusterings of persistent animations, interfaces etc. Beyond make-swf.r, the
most interesting aspect to me of a REBOL animation dialect would be exploiting
Rebol's innate talents for message passing. Using it to broker display events
among people. For now, let Flash handle the media rendering and smooth
interactivity, let REBOL connect them together and explore the important new
architectural issues of net life beyond the browser.