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[REBOL] Re: Rebol Unity ??

From: jason:cunliffe:verizon at: 20-Mar-2002 18:10

> >You should be able to write a much less robust version pretty easy. Show me
the
> >specs and one might just appear. Creating a high performance version in
REBOL is
> >another deal, probably a forbidding endeavor at this time. > > > I think that using Rebol + Rugby as a base is strong enough to start > with. Of course, I don't understand fully yet, what are the specs for > the Unity and its purpose ...
Looking forwards to studying Maarten's nice new article on Rugby :-) I need time to look at Unity specs too. The main idea is exploit Flash XMLSocket functions http://www.macromedia.com/support/flash/action_scripts/objects/xmlsocket_object. html One is not obliged to use XML. Unity does and establishes a framework with some inital modules. http://www.moock.org/unity/
> >I do think you brushed upon an interisting idea, and that is an animation
dialect
> >for /View. View is actually very capable to compete with Flash graphics when > >treated properly.
hmm.. I am not enthusiastic about graphic prospects for Rebol animation. I do not believe that is where Rebol's strength lies. It offers a tiny footprint and just enough basic graphics to provide simple small fast GUI for /View. But there is so much involved to build - timing, media, antialiasing sound, sync, layering, engines, object and event models.. Look at Flash now in version 6 [MX] it takes a mammoth amount of effort to get that far. But it depends what your expectations/needs are. Perhaps one could add an intelligent time-stamping system to support the wonderful draw-dialect work posted recently. Could be used for simple timed slide shows ala SMIL. Perhaps you have some other notion ? I think Oldes has developed a great Rebol animation dialect already. It's called make-swf.r Better imo to build intelligently upon that. Part of doing so includes a rebol based socket server to exploit the XMLObject() connections [Unity replacement built with Rugby] The difference I see is that Rebol can be run small fast and locally, as well as remote and centrally. Which enables collaborative P2P, Group2Group dynamics. Clusterings of persistent animations, interfaces etc. Beyond make-swf.r, the most interesting aspect to me of a REBOL animation dialect would be exploiting Rebol's innate talents for message passing. Using it to broker display events among people. For now, let Flash handle the media rendering and smooth interactivity, let REBOL connect them together and explore the important new architectural issues of net life beyond the browser. ./Jason