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[REBOL] Re: Rebol and 3D

From: cyphre:seznam:cz at: 20-Sep-2002 11:01

IMO Current state(and probably state of few another near future View releases) of compositing and DRAW dialect engine in Rebol/View is not able to handle more than a few solid filled polygons in small size so don't expect better 3D graphics than in Amiga demos or vector games in early 90's. We need better framebuffer routines, HW acceleration support on OSes where it is possible, enhanced/improved DRAW, native support for computation of matrices etc. to achieve at least VRML 3D quality in Rebol. regards, Cyphre