[REBOL] Re: realtime game controls
From: anton::wilddsl::net::au at: 23-Sep-2007 22:21
Currently in R2 we can't detect key-up events.
In my little games, I tried to use only the Ctrl
and Shift keys, whose state can be detected continually
with time events, and the mouse. But you have to think
creatively to make a decent interface that way.
A way to detect keys is probably to use a paid-for
View/Pro or View/Command to get external library access,
and link to SDL
I haven't tried this myself, though.