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[REBOL] Re: realtime game controls

From: ale870::gmail::com at: 25-Sep-2007 11:31

Hello, when creating game controls, it is not a good solution using a SWITCH statement, since the players could decide (generally speaking) to push more than one key at once. So usually the check is performed with several IF statements. Example: if event/key = left [ .... ] if event/key = right [ .... ] if event/key = up [ .... ] if event/key = down [ .... ] In this way the game can check if the user push UP and LEFT. (I worked creating some little games in 3D Game Studio, Blizmax, and more, so I learned some tricks :-) On 9/23/07, Anohin Vladimir <anohin.va-gmail.com> wrote:
> > Carl, thank you for help and relevant answer. > > The face showing "by request" is great, jerky sprite flies smoothly now. > > It's a shame that R2 has no key-up or key-down events, but we will try > something else to make controls. > > Thank you again. > > Anohin > -- > To unsubscribe from the list, just send an email to > lists at rebol.com with unsubscribe as the subject. >
-- //Alessandro http://sguish.wordpress.com http://laccio.wordpress.com