Mailing List Archive: 49091 messages
  • Home
  • Script library
  • AltME Archive
  • Mailing list
  • Articles Index
  • Site search

[REBOL] Re: Rebol and UDP

From: mat:eurogamer at: 25-Nov-2000 18:16

Heya Russ, R> packet gets through to someone who wants it. If you want guaranteed R> connectivity, use TCP or build your own two-way acknowledgement/retry R> scheme on top of UDP. Well that's my point, I don't know if the high level Rebol UDP support does this for you or not. If it doesn't, it'd be fairless useless as you can't get access to packet ids like you said. R> some kind of packet ID into the data format of each packet sent... create a R> timeout on the sending end... resend if you didn't receive an R> acknowledgement from the receiver in time, etc. Basically, build TCP! Quite. The game uses UDP so TCP isn't an option. It's fairly academic since my use now is to a server on the same box so it's more or less guaranteed to work. -- Mat Bettinson - EuroGamer's Gaming Evangelist with a Goatee |