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[REBOL] Re: Social Networks...

From: carl:cybercraft at: 28-Mar-2008 14:05

On Friday, 28-March-2008 at 6:31:43 Maxim Olivier-Adlhoch wrote,
>Hi Carl > >I can see liquid being a part of such an engine, handling implicit >messaging, doing so lazilly to save a lot of processing. although it would >have to be profiled/optimised for that specific useage, in order to scale >properly (by this I mean in the hundreds of billions of nodes). it already >scales to millions, but rebol becomes slow at around 400MB of RAM (~1 >million nodes, last time I tried).
I have no idea of how nodes are supposed to work, but I can't understand why any code would have to handle billions of them - other than for searching the whole network, and I don't see any need for that in the social-network code itself.
>I actually have some concept of networked nodes under design within elixir. >but this is closer to peer to peer socializing, not client/server engine >like what is described within that doc, in reference to current systems. > >its funny, as I write this little mail, my brain is suddenly sparked with >many ideas.. >aaahhh if only I had time for new projects...
There's a lot of it about...
>I'm already >working hard on some (top secret :-) stuff which is pending release (under >alpha testing, by end users) , then I've got remark v2, revault and elixir >in the pipe... > >I guess rebolizing cyber society will have to be your endeavour, but I'd be >glad to help if any of my Libs where usefull ;-)
I can't see myself doing it anytime soon. I'd begin by trying out Appleseed, to see if it's a useful starting point. I've known about it for months - just not found the time to try it out. So the chances of me coding a distributed social network are pretty slim if I've not even the time for that! I just know it's oh so needed... -- Carl Read.