[REBOL] Re: Social Networks...
From: carl:cybercraft at: 28-Mar-2008 14:05
On Friday, 28-March-2008 at 6:31:43 Maxim Olivier-Adlhoch wrote,
>Hi Carl
>
>I can see liquid being a part of such an engine, handling implicit
>messaging, doing so lazilly to save a lot of processing. although it would
>have to be profiled/optimised for that specific useage, in order to scale
>properly (by this I mean in the hundreds of billions of nodes). it already
>scales to millions, but rebol becomes slow at around 400MB of RAM (~1
>million nodes, last time I tried).
I have no idea of how nodes are supposed to work, but I can't understand why any code
would have to handle billions of them - other than for searching the whole network, and
I don't see any need for that in the social-network code itself.
>I actually have some concept of networked nodes under design within elixir.
>but this is closer to peer to peer socializing, not client/server engine
>like what is described within that doc, in reference to current systems.
>
>its funny, as I write this little mail, my brain is suddenly sparked with
>many ideas..
>aaahhh if only I had time for new projects...
There's a lot of it about...
>I'm already
>working hard on some (top secret :-) stuff which is pending release (under
>alpha testing, by end users) , then I've got remark v2, revault and elixir
>in the pipe...
>
>I guess rebolizing cyber society will have to be your endeavour, but I'd be
>glad to help if any of my Libs where usefull ;-)
I can't see myself doing it anytime soon. I'd begin by trying out Appleseed, to see
if it's a useful starting point. I've known about it for months - just not found the
time to try it out. So the chances of me coding a distributed social network are pretty
slim if I've not even the time for that! I just know it's oh so needed...
-- Carl Read.