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[REBOL] Skinning Thought

From: greggirwin::starband::net at: 5-Oct-2001 22:07

I had this thought, which I think could make a big difference in how we all approach skinning in REBOL. I recently looked at Etienne's wonderful skins and noted that there were a couple aqua schemes which only differed in color. Creating the look of a skin is hard enough work, but to create it in more than one color multiplies the amount of work you have to do. Even if you have a smart image editing app that allows you to create the first one and then automate the colorization process somehow, you still have an ever increasing number of files to manage as you add color options. Since REBOL is kind enough to provide a colorize effect, why not make use of it? If we design our skins, and images, in grayscale then we have an infinite palette of colors to choose from at runtime with only one set of source files (per unique "look") to manage. Runtime colorization. This may not be a universally applicable approach but I think it could be *widely* applicable. Colorization of course is an obvious effect to apply but certainly not the only one which might be used. Imagine the possibilities if you could apply bump mapping from textures! Any thoughts? --Gregg