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[REBOL] Re: Skinning Thought

From: etienne:alaurent:free at: 7-Oct-2001 18:28

Hi, Gregg, Gregg Irwin wrote:
>I had this thought, which I think could make a big difference in how we all >approach skinning in REBOL. > >I recently looked at Etienne's wonderful skins and noted that there were a >couple aqua schemes which only differed in color. Creating the look of a >skin is hard enough work, but to create it in more than one color multiplies >the amount of work you have to do. Even if you have a smart image editing >app that allows you to create the first one and then automate the >colorization process somehow, you still have an ever increasing number of >files to manage as you add color options. >
I agree.
>Since REBOL is kind enough to provide a colorize effect, why not make use of >it? If we design our skins, and images, in grayscale then we have an >infinite palette of colors to choose from at runtime with only one set of >source files (per unique "look") to manage. Runtime colorization. >
I'm thinking about that. Images must be very well drawn. My little experience shows me that it is more difficult than I could think it to have the good images and to choose the good effects, to obtain the good result. But, anyway, I will try this.
>This may not be a universally applicable approach but I think it could be >*widely* applicable. > >Colorization of course is an obvious effect to apply but certainly not the >only one which might be used. Imagine the possibilities if you could apply >bump mapping from textures! >
Ahhh! A dream !-) -- regards. --- Etienne