[REBOL] Re: Skinning Thought
From: etienne:alaurent:free at: 7-Oct-2001 18:28
Hi, Gregg,
Gregg Irwin wrote:
>I had this thought, which I think could make a big difference in how we all
>approach skinning in REBOL.
>
>I recently looked at Etienne's wonderful skins and noted that there were a
>couple aqua schemes which only differed in color. Creating the look of a
>skin is hard enough work, but to create it in more than one color multiplies
>the amount of work you have to do. Even if you have a smart image editing
>app that allows you to create the first one and then automate the
>colorization process somehow, you still have an ever increasing number of
>files to manage as you add color options.
>
I agree.
>Since REBOL is kind enough to provide a colorize effect, why not make use of
>it? If we design our skins, and images, in grayscale then we have an
>infinite palette of colors to choose from at runtime with only one set of
>source files (per unique "look") to manage. Runtime colorization.
>
I'm thinking about that. Images must be very well drawn. My little
experience shows me that it is more difficult than I could think it to
have the good images and to choose the good effects, to obtain the good
result.
But, anyway, I will try this.
>This may not be a universally applicable approach but I think it could be
>*widely* applicable.
>
>Colorization of course is an obvious effect to apply but certainly not the
>only one which might be used. Imagine the possibilities if you could apply
>bump mapping from textures!
>
Ahhh! A dream !-)
--
regards.
---
Etienne