Two new gfx demos
[1/9] from: roland:hadinger:arcor at: 11-Jun-2003 18:23
The demos:
http://home.arcor.de/roland.hadinger/rebol/fun/life2d.r
http://home.arcor.de/roland.hadinger/rebol/fun/waves.r
/view 1.2.8 and a fast computer (2GHz) recommended.
(Now on to more serious stuff...)
Enjoy
--
Roland
[2/9] from: greggirwin:mindspring at: 11-Jun-2003 12:34
Those are great Roland! Thanks for posting them!
-- Gregg
[3/9] from: antonr:iinet:au at: 12-Jun-2003 14:05
Both very impressive and they play well enough
at 900MHz.
Anton.
[4/9] from: cyphre:seznam:cz at: 12-Jun-2003 10:04
Very nice demos!
Cyphre
[5/9] from: philb:upnaway at: 12-Jun-2003 16:33
Both very impressive and they play well enough at 733MHz PIII.
PhilB
=== Original Message ===
Both very impressive and they play well enough
at 900MHz.
Anton.
[6/9] from: nitsch-lists:netcologne at: 12-Jun-2003 14:55
I can discover at 350MHz what happens!
The "shooting" of moving structures in life is cool.
Now we make a networking game? try to reach the opposite goal with
gliders. Networked :)
-Volker
[philb--upnaway--com] wrote:
[7/9] from: roland:hadinger:arcor at: 12-Jun-2003 19:18
Thanks for the feedback!
Bringing networked games to REBOL seems a good idea.
Are there any yet? Certainly someone has already written
a MUD?
[8/9] from: nitsch-lists::netcologne::de at: 13-Jun-2003 1:22
Loong ago i have seen one, mostly about dungeon & monsters,
have to look. Some K lines IIRC.
For a real mud rebol lacks the multi-programmer-features imho,
one infinite loop, all players have to log out. Not like LPC..
currently i try something with a stable "core mud" and the parts
in seperate shells, connected with tcp.
but communication between the parts is a bit unconfortable currently..
-Volker
Roland Hadinger wrote:
[9/9] from: antonr:iinet:au at: 14-Jun-2003 21:02
I started a network game called fire-ship.r, and it
was working!, but then I fiddled some more
to add some features and I broke it. :(
Since then I haven't had time to get it
going again. The fiddling made me want to
go back and think about the design more
carefully. Eventually, I will go back and
finish it.
Anton.