Two new gfx demos
[1/9] from: roland:hadinger:arcor at: 11-Jun-2003 18:23
The demos: http://home.arcor.de/roland.hadinger/rebol/fun/life2d.r http://home.arcor.de/roland.hadinger/rebol/fun/waves.r /view 1.2.8 and a fast computer (2GHz) recommended. (Now on to more serious stuff...) Enjoy -- Roland
[2/9] from: greggirwin:mindspring at: 11-Jun-2003 12:34
Those are great Roland! Thanks for posting them! -- Gregg
[3/9] from: antonr:iinet:au at: 12-Jun-2003 14:05
Both very impressive and they play well enough at 900MHz. Anton.
[4/9] from: cyphre:seznam:cz at: 12-Jun-2003 10:04
Very nice demos! Cyphre
[5/9] from: philb:upnaway at: 12-Jun-2003 16:33
Both very impressive and they play well enough at 733MHz PIII. PhilB === Original Message === Both very impressive and they play well enough at 900MHz. Anton.
[6/9] from: nitsch-lists:netcologne at: 12-Jun-2003 14:55
I can discover at 350MHz what happens! The "shooting" of moving structures in life is cool. Now we make a networking game? try to reach the opposite goal with gliders. Networked :) -Volker [philb--upnaway--com] wrote:
[7/9] from: roland:hadinger:arcor at: 12-Jun-2003 19:18
Thanks for the feedback! Bringing networked games to REBOL seems a good idea. Are there any yet? Certainly someone has already written a MUD?
[8/9] from: nitsch-lists::netcologne::de at: 13-Jun-2003 1:22
Loong ago i have seen one, mostly about dungeon & monsters, have to look. Some K lines IIRC. For a real mud rebol lacks the multi-programmer-features imho, one infinite loop, all players have to log out. Not like LPC.. currently i try something with a stable "core mud" and the parts in seperate shells, connected with tcp. but communication between the parts is a bit unconfortable currently.. -Volker Roland Hadinger wrote:
[9/9] from: antonr:iinet:au at: 14-Jun-2003 21:02
I started a network game called fire-ship.r, and it was working!, but then I fiddled some more to add some features and I broke it. :( Since then I haven't had time to get it going again. The fiddling made me want to go back and think about the design more carefully. Eventually, I will go back and finish it. Anton.