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Simple DirectMedia Layer library - multiplatform ...

 [1/3] from: petr::krenzelok::trz::cz at: 21-Jun-2001 15:54


Hi, has anyone looked at http://www.libsdl.org/ already? It has bindings to many languages already. How it compares to Open Amulet project e.g.? Cheers, -pekr-

 [2/3] from: chris:starforge:demon at: 21-Jun-2001 15:32


Petr Krenzelok wrote:
> Hi, > > has anyone looked at http://www.libsdl.org/ already?
I'm using it in a game I'm writing on Linux (in C), but I've never used Open Amulet though I'm afraid - SDL does everything I need without getting in the way so I haven't had any need to look elsewhere.. Chris

 [3/3] from: robert:muench:robertmuench at: 24-Jun-2001 17:42


> -----Original Message----- > From: [rebol-bounce--rebol--com] [mailto:[rebol-bounce--rebol--com]]On Behalf Of Chris
<<quoted lines omitted: 4>>
> Open Amulet though I'm afraid - SDL does everything I need without > getting in the way so I haven't had any need to look elsewhere..
Hi, as the "project coordinator" of the OpenAmulet (OA) project (which unfortunately is dormant at the moment) I looked into the SDL stuff. These two address different goals. SDL is AFAIR for low-level graphics stuff, where as OA is for high-level stuff. The key-feature of OA is the use of constraints to build GUIs, it uses a concept like Excel to find out the evaluation order of all those constraints. I would be happy to see this concept in /View. I hadn't time yet to experiment with the idea so... Robert

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