[REBOL] Re: Simple DirectMedia Layer library - multiplatform ...
From: robert:muench:robertmuench at: 24-Jun-2001 17:42
> -----Original Message-----
> From: [rebol-bounce--rebol--com] [mailto:[rebol-bounce--rebol--com]]On Behalf Of Chris
> Sent: Thursday, June 21, 2001 4:33 PM
> To: [rebol-list--rebol--com]
> Subject: [REBOL] Re: Simple DirectMedia Layer library - multiplatform ...
> I'm using it in a game I'm writing on Linux (in C), but I've never used
> Open Amulet though I'm afraid - SDL does everything I need without
> getting in the way so I haven't had any need to look elsewhere..
Hi, as the "project coordinator" of the OpenAmulet (OA) project (which
unfortunately is dormant at the moment) I looked into the SDL stuff. These two
address different goals. SDL is AFAIR for low-level graphics stuff, where as OA
is for high-level stuff. The key-feature of OA is the use of constraints to
build GUIs, it uses a concept like Excel to find out the evaluation order of all
those constraints. I would be happy to see this concept in /View. I hadn't time
yet to experiment with the idea so... Robert