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[REBOL] Re: Simple DirectMedia Layer library - multiplatform ...

From: robert:muench:robertmuench at: 24-Jun-2001 17:42

> -----Original Message----- > From: [rebol-bounce--rebol--com] [mailto:[rebol-bounce--rebol--com]]On Behalf Of Chris > Sent: Thursday, June 21, 2001 4:33 PM > To: [rebol-list--rebol--com] > Subject: [REBOL] Re: Simple DirectMedia Layer library - multiplatform ... > I'm using it in a game I'm writing on Linux (in C), but I've never used > Open Amulet though I'm afraid - SDL does everything I need without > getting in the way so I haven't had any need to look elsewhere..
Hi, as the "project coordinator" of the OpenAmulet (OA) project (which unfortunately is dormant at the moment) I looked into the SDL stuff. These two address different goals. SDL is AFAIR for low-level graphics stuff, where as OA is for high-level stuff. The key-feature of OA is the use of constraints to build GUIs, it uses a concept like Excel to find out the evaluation order of all those constraints. I would be happy to see this concept in /View. I hadn't time yet to experiment with the idea so... Robert