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[REBOL] Dynamic face positioning

From: coussement:c:js:mil:be at: 25-Jun-2001 11:55

Hi list: A little trick I just found out ;-) Because I've to develop some GUI for my project, and it's sometimes tricky to place all your faces on your background - you known ... set offset, run, modify offset, run, modify again ... - I thought it should be great doing that on a more "intuitive" way ... like drag&drop . So I hacked my code by using the *engage* func like in this example:
<snip>
move: [ engage: func [face action event][ if action = 'down [start: event/offset] if find [over away] action [ face/offset: face/offset + event/offset - start print face/offset show face ] ] ] lay: layout/size [ box 50x50 "Hello" red feel move ;<<<<< slider 10x100 feel move ;<<<<< ] 200x200 view lay </snip> Because of the *print face/offset*, I can read the current pos of the face I'm moving. When I'm happy with it, I just note that and set the object static by an *at* or *offset* or whatever. When all is OK, I just remove the *feel move* code. It's handy, easy, and I win A LOT of time ! BTW, I should perhaps propose this for the next /Zine. What do you think ? Hopes this helps somebody ;-)) chr==