[REBOL] Re: [draw] line width
From: maximo:meteorstudios at: 23-Dec-2003 19:44
polygon idea is a good one. :-)
doh! why didn't I thing of that!
thanks for people who suggested stuff!!
--
about my project:
--
Its taken me 3 days to implement a gfx schematic view in rebol/view that took me several
weeks to do with python using trolltech's Qt canvas manager.
of course the fact that I know rebol/view and vid like the back of my hand helps a lot,
but when trying to convince my superiors, they always stuck with the fact that our pipeline
is in python so should remain in python. Now that deadlines are approaching, I was
able to suggest (again) rebol and they decided to give me my chance and I am now proving
to management just how EASY it is for me to solve problems in rebol (and save them $$$
;-).
not that QT is bad (it is VASTLY) faster than rebol/VIEW, and is a much more complete
and robust vector image class...
But still the fact that rebol's code is more universal, make EVERYTHING more simple.
So the end code is less than have the size, does much more and even looks quite nicer
too, than's in qt equivalent.
On top of it, I'll be able to do a semi real-time compositing engine right in rebol (using
the limited transform tools in view), and my artists will be all the more happy...
I really would like for view to be rebuilt using Open GL though. it would go 100 times
faster (no need to specifically add 3d graphics)... just re-implementing the 2d with
openGL optimisations means my hardware would actualy be doing something and then I could
even use ANTI-ALIASING (oh my gosh)...
-MAx
---
You can either be part of the problem or part of the solution, but in the end, being
part of the problem is much more fun.