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[REBOL] Re: Slow map generator

From: ryanc::iesco-dms::com at: 8-Nov-2001 11:37

Hey Here is where all the time is wasted, so its a good place to start: for x 1 map_size_x 1 [ mx: map_adjust_x (x - 1) px: map_adjust_x (x + 1) a: 2 * get_hmap x y a: a + get_hmap px my a: a + get_hmap mx my a: a + get_hmap mx py a: a + get_hmap px py a: a + get_hmap x my a: a + get_hmap mx y a: a + get_hmap x py a: a + get_hmap px y a: max (a - 30 + random 60) 0 set_hmap x y a / 10 ] I would suggest trying something looking like this: for x 1 map_size_x 1 [ mx: either x - 1< 1 [map_size_x][either x - 1 > map_size_x [1][x - 1]] px: either x + 1< 1 [map_size_x][either x + 1 > map_size_x [1][x + 1]] a: 2 * map/:x/:y a: a + map/:px/:my + map/:mx/:my + map/:mx/:py + map/:px/:py + map/:x/:my + map/:mx/:y + map/:x/:py + map/:px/:y a: max (a - 30 + random 60) 0 poke map/:x y a / 10 ] The idea is that you can problably get a gain by using a x/y mapping scheme in this case. It should make up for remapping the image when done I could optimize a bit more, keeping it linear, but maybe later... --Ryan