[REBOL] Re: Object Sea - Work in Progress
From: al:bri:xtra at: 22-Feb-2002 7:11
> Nothing to do with what you're trying to achieve Andrew, but "Object
Sea" is a term used in the Kosh idea...
> Kosh was set up to explore some of Fleecy Moss's ideas, Mr. Moss being
currently Vice President of Development at Amiga Inc.
That's where I got the idea from. My implementation of Freeze and Melt is
just a small step along the way.
> I do not know his goal,...
It's to save a complex tree or mesh of objects and correctly reload them,
without having duplicates or problems like:
> Reflexions become [...] but Load can't understand them obviously.
My code doesn't handle block! values correctly. That should be fixed later
today, hopefully. Still haven't figured out my problem with function! values
yet. Can anyone help?
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