Mailing List Archive: 49091 messages
  • Home
  • Script library
  • AltME Archive
  • Mailing list
  • Articles Index
  • Site search
 

[REBOL] Re: FYI: Once was lost but now is found (Editor window in view)

From: tomc:darkwing:uoregon at: 20-Nov-2001 22:55

On Wed, 21 Nov 2001, Jason Cunliffe wrote:
> > > I still miss the Amiga's screens! Anyone ever seen that anywhere else? > > > > Been to long since I have seen them, what are you refering to? > > Well each application could open its own 'screen' if wanted do. And also > open little rectangular windows, but they were/are boring. Screens were fun > because they were FULL screen graphic displays. No freaking borders where > you did not need them - a better illusion of UI immersion, not just into the > application but into the cyber-screen of the computer.
Edward Tufte refered this mandatory border open_on_top_of and contained by a homogonized desktop as "Operating System Imperialism"
> Use the implied depth of the computer display. Instead of this !~#$# little > rectangle boxes graphic clutter oppression we have now as standard. > Depth: I always liked the way Amiga softened that line between computer and > TV. Screens were the means. Depth was/is the goal. Moving depth.. > Some programs used half-size screens as funky tool palettes. Most for the > display output related to a graphics generation design screen of the same > application. > > In the beginning, before anything else, adn for a long time after, when you > multi-tasked a bunch of programs you could blow people's minds first by > flipping though the open applications, using the Amiga equivalent of > Windows' ALT+TAB. > > But the really hilarious thing, was that you could then grab the top of each > screen and drag it down some or all of the way to reveal the running > applications behind. Like it was a vertical descending garage door in a > parking lot, sinking into the floor, a digital version of the famous > "Get-Smart" title sequence. As you kept pulling down the successive screens > you could discover all this wierd Amiga graphic stuff going on: Conway's > game of life behind Fracgen behind DPaint behind RGS behind ... > > Teh effect was enhanced because the screens colors wre almost alwyas > different. Often really garish, which people loved to complain about. but > the cumulative effect was so much fun.
the screens could also be running at different resolutions