[REBOL] Re: FYI: Once was lost but now is found (Editor window in view)
From: tomc:darkwing:uoregon at: 20-Nov-2001 22:55
On Wed, 21 Nov 2001, Jason Cunliffe wrote:
> > > I still miss the Amiga's screens! Anyone ever seen that anywhere else?
> > Been to long since I have seen them, what are you refering to?
> Well each application could open its own 'screen' if wanted do. And also
> open little rectangular windows, but they were/are boring. Screens were fun
> because they were FULL screen graphic displays. No freaking borders where
> you did not need them - a better illusion of UI immersion, not just into the
> application but into the cyber-screen of the computer.
Edward Tufte refered this mandatory border open_on_top_of and
contained by a homogonized desktop as "Operating System Imperialism"
> Use the implied depth of the computer display. Instead of this !~#$# little
> rectangle boxes graphic clutter oppression we have now as standard.
> Depth: I always liked the way Amiga softened that line between computer and
> TV. Screens were the means. Depth was/is the goal. Moving depth..
> Some programs used half-size screens as funky tool palettes. Most for the
> display output related to a graphics generation design screen of the same
> In the beginning, before anything else, adn for a long time after, when you
> multi-tasked a bunch of programs you could blow people's minds first by
> flipping though the open applications, using the Amiga equivalent of
> Windows' ALT+TAB.
> But the really hilarious thing, was that you could then grab the top of each
> screen and drag it down some or all of the way to reveal the running
> applications behind. Like it was a vertical descending garage door in a
> parking lot, sinking into the floor, a digital version of the famous
> "Get-Smart" title sequence. As you kept pulling down the successive screens
> you could discover all this wierd Amiga graphic stuff going on: Conway's
> game of life behind Fracgen behind DPaint behind RGS behind ...
> Teh effect was enhanced because the screens colors wre almost alwyas
> different. Often really garish, which people loved to complain about. but
> the cumulative effect was so much fun.
the screens could also be running at different resolutions