[ALLY] REBOL/quest Re:
From: mike_riley_:ho:tmail at: 23-Sep-2000 14:15
Very cool, Jeff! Playing this brought to mind another needed feature in
REBOL/View - sound. Any chance of adding sound events to the REBOL language
with the degree of rich manipulation capabilities that REBOL View provides
for graphics?
- Mike
>From: [jeff--rebol--com]
>Reply-To: [ally--rebol--com]
>To: [ally--rebol--com]
>Subject: [ALLY] REBOL/quest
>Date: Sat, 23 Sep 2000 2:30:03 -0700
>
> Howdy, all:
>
> Announcing REBOL/Quest initial release.
>
> Check the reb on the test panel for easiest access, or type
> this into the test panel location bar:
>
> http://www.cs.unm.edu/~whip/index.r
>
> It's an adventure game. I was working on it when I found
> the time over the last two weeks but it's looking more like
> I won't get a chance to work on it for a while, so I figured
> it was time to open source it. Maybe someone will enjoy
> adding things to it (like the rest of the gameplay!), and/or
> fixing the odd bug left in it.
>
> (I worked hard to optimize it for low end computers too,
> though I just finished adding moving monsters on the surface
> tonight and don't know if that impacted the p100 range
> playability. See the readme on my rebsite for more details.)
>
> Cheers!
>
> -jeff
>
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