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[ALLY] REBOL/quest Re:

From: mike_riley_:hot:mail at: 23-Sep-2000 14:15

Very cool, Jeff! Playing this brought to mind another needed feature in REBOL/View - sound. Any chance of adding sound events to the REBOL language with the degree of rich manipulation capabilities that REBOL View provides for graphics? - Mike
>From: [jeff--rebol--com] >Reply-To: [ally--rebol--com] >To: [ally--rebol--com] >Subject: [ALLY] REBOL/quest >Date: Sat, 23 Sep 2000 2:30:03 -0700 > > Howdy, all: > > Announcing REBOL/Quest initial release. > > Check the reb on the test panel for easiest access, or type > this into the test panel location bar: > > > > It's an adventure game. I was working on it when I found > the time over the last two weeks but it's looking more like > I won't get a chance to work on it for a while, so I figured > it was time to open source it. Maybe someone will enjoy > adding things to it (like the rest of the gameplay!), and/or > fixing the odd bug left in it. > > (I worked hard to optimize it for low end computers too, > though I just finished adding moving monsters on the surface > tonight and don't know if that impacted the p100 range > playability. See the readme on my rebsite for more details.) > > Cheers! > > -jeff >
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