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RebRings Released

 [1/5] from: james::mustard::co::nz at: 1-Jun-2007 17:46

Hi all, the first in a series of AGG/Draw Rebol puzzle games has been released. This is my take on a 2 Ring puzzle I received a few years ago where you had to group same coloured balls onto each ring. This version based on AGG/Draw has 3 rings and is a 'little' harder ;-) You can download (or view) at: For those that prefer to play without reading the keys are: [space] mix up the wheels/rings. [up arrow] - rotate top ring [left arrow] - rotate left ring [right arrow] - rotate right ring [home] - reset game to solution pattern There are of course many items on the todo list for this game such as bi-directional rotations, but in its current form it demonstrates some of the usefulness of the pure Draw model. Regards, James.

 [2/5] from: carl:cybercraft at: 1-Jun-2007 19:36

Nice! And very hard... :-) [home] doesn't work for me, though all the other keys do. Anyone else getting this? (I've not had time to look at the source yet.) -- Carl Read. On Friday, 1-June-2007 at 17:46:34 James Marsden wrote,

 [3/5] from: james:mustard at: 1-Jun-2007 20:38

Hi Carl, There is a bug in key detection of some keys with one of the older view releases - the latest one seems to work fine. James. Carl Read wrote:

 [4/5] from: carl::cybercraft::co::nz at: 1-Jun-2007 20:48

I'm using View 1.3.2 - are there later versions? -- Carl Read. On Friday, 1-June-2007 at 20:38:16 James Marsden wrote,

 [5/5] from: moliad::gmail::com at: 1-Jun-2007 11:02

Hi James, very nice, now we want the two ring pattern too and maybe other challenges, for training... like smaller rings to start, etc. I think that adding bi-directional rolling really is a must... if one presses a key down to long, it really seems to run into an infinite rolling loop. maybe you should change the event system so it "polls" to see if a specific key was pressed within a delay. other wise stop... this way even if you receive 2000 key presses in a second, you still would only rotate 3-4 times. that's really the only "critique" I can give it. nice work! -MAx On 6/1/07, Carl Read <> wrote: