RebRings Released
[1/5] from: james::mustard::co::nz at: 1-Jun-2007 17:46
Hi all, the first in a series of AGG/Draw Rebol puzzle games has been
released.
This is my take on a 2 Ring puzzle I received a few years ago where you
had to group same coloured balls onto each ring.
This version based on AGG/Draw has 3 rings and is a 'little' harder ;-)
You can download (or view) at: http://rebol.mustard.co.nz/rebrings.r
For those that prefer to play without reading the keys are:
[space] mix up the wheels/rings.
[up arrow] - rotate top ring
[left arrow] - rotate left ring
[right arrow] - rotate right ring
[home] - reset game to solution pattern
There are of course many items on the todo list for this game such as
bi-directional rotations, but in its current form it demonstrates some
of the usefulness of the pure Draw model.
Regards,
James.
[2/5] from: carl:cybercraft at: 1-Jun-2007 19:36
Nice! And very hard... :-)
[home] doesn't work for me, though all the other keys do. Anyone else getting this?
(I've not had time to look at the source yet.)
-- Carl Read.
On Friday, 1-June-2007 at 17:46:34 James Marsden wrote,
[3/5] from: james:mustard at: 1-Jun-2007 20:38
Hi Carl,
There is a bug in key detection of some keys with one of the older view
releases - the latest one seems to work fine.
James.
Carl Read wrote:
[4/5] from: carl::cybercraft::co::nz at: 1-Jun-2007 20:48
I'm using View 1.3.2 - are there later versions?
-- Carl Read.
On Friday, 1-June-2007 at 20:38:16 James Marsden wrote,
[5/5] from: moliad::gmail::com at: 1-Jun-2007 11:02
Hi James,
very nice,
now we want the two ring pattern too and maybe other challenges, for
training... like smaller rings to start, etc.
I think that adding bi-directional rolling really is a must... if one
presses a key down to long, it really seems to run into an infinite rolling
loop.
maybe you should change the event system so it "polls" to see if a specific
key was pressed within a delay. other wise stop... this way even if you
receive 2000 key presses in a second, you still would only rotate 3-4 times.
that's really the only "critique" I can give it.
nice work!
-MAx
On 6/1/07, Carl Read <carl-cybercraft.co.nz> wrote: