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[REBOL] gfx speed-up ....

From: petr::krenzelok::trz::cz at: 18-Apr-2003 15:44

Hi, sorry as it is a bit off-topic, but I found interesting article at, describing how frame-buffer, shared-buffers, X-Windows client server model etc. work and how to possibly speed-up some things. I liked that article as even me (= no low level C guru) could understand what is going on behind the scenes. There is also interesting discussion following the article. I wonder if some of more advanced (or better say direct drawing) principles will be applied to Rebol one day, as IIRC Carl showed interest into going some more media-oriented route .... We now at least know that sound is becoming to be free and more advanced - let's hope some View gfx operations are gonna be advanced too ... -pekr-