Simple DirectMedia Layer library - multiplatform ...
[1/3] from: petr::krenzelok::trz::cz at: 21-Jun-2001 15:54
Hi,
has anyone looked at http://www.libsdl.org/ already? It has bindings to
many languages already. How it compares to Open Amulet project e.g.?
Cheers,
-pekr-
[2/3] from: chris:starforge:demon at: 21-Jun-2001 15:32
Petr Krenzelok wrote:
> Hi,
>
> has anyone looked at http://www.libsdl.org/ already?
I'm using it in a game I'm writing on Linux (in C), but I've never used
Open Amulet though I'm afraid - SDL does everything I need without
getting in the way so I haven't had any need to look elsewhere..
Chris
[3/3] from: robert:muench:robertmuench at: 24-Jun-2001 17:42
> -----Original Message-----
> From: [rebol-bounce--rebol--com] [mailto:[rebol-bounce--rebol--com]]On Behalf Of Chris
<<quoted lines omitted: 4>>
> Open Amulet though I'm afraid - SDL does everything I need without
> getting in the way so I haven't had any need to look elsewhere..
Hi, as the "project coordinator" of the OpenAmulet (OA) project (which
unfortunately is dormant at the moment) I looked into the SDL stuff. These two
address different goals. SDL is AFAIR for low-level graphics stuff, where as OA
is for high-level stuff. The key-feature of OA is the use of constraints to
build GUIs, it uses a concept like Excel to find out the evaluation order of all
those constraints. I would be happy to see this concept in /View. I hadn't time
yet to experiment with the idea so... Robert
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