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alambik.com

 [1/15] from: robert:muench:robertmuench at: 17-Jul-2002 9:12


Hi, does someone know about this tool here: http://www.alambik.com ? Robert

 [2/15] from: cyphre:seznam:cz at: 18-Jul-2002 10:06


Hi Robert, the Alambik looks very interesting!...I converted a few original Alambik demos to Rebol. Check them at: desktop/sites/cyphre/budbrain (http://www.rebol.cz/~cyphre/budbrain.r) desktop/sites/cyphre/laser (http://www.rebol.cz/~cyphre/laser.r) desktop/sites/cyphre/barnsley (http://www.rebol.cz/~cyphre/barnsley.r) Enjoy! Cyphre

 [3/15] from: al:bri:xtra at: 18-Jul-2002 21:31


Cyphre wrote:
> the Alambik looks very interesting!...I converted a few original Alambik
demos to Rebol. Check them at:
> desktop/sites/cyphre/budbrain (http://www.rebol.cz/~cyphre/budbrain.r) > desktop/sites/cyphre/laser (http://www.rebol.cz/~cyphre/laser.r) > desktop/sites/cyphre/barnsley (http://www.rebol.cz/~cyphre/barnsley.r)
They look very nice, Cyphre! Can you produce a Alambik translator? :) Andrew Martin ICQ: 26227169 http://valley.150m.com/

 [4/15] from: dada:gecko:verizon at: 18-Jul-2002 6:41


Nice looking demos, Cyphre. Quick note: after 10 minutes of searching the Netscape Plugin page (I use Mozilla 1.1 for web browsing) I was unable to locate the alambik plugin. No .tvd extension available in the list (I suspected as much when I got a javascript alert box saying that the site may not be usable in my browser -- the browser that adheres to every standard in existence, mind you). On the other hand: the REBOL demos loaded in less than 10 seconds from my View console. Just another example of how cool REBOL is. Even if I hadn't had it on my system, i could've downloaded the whole REBOL software package and viewed Cyphre's links in the same amount of time it took me to not find the alambik plugin. Cross-platform is the only way to go. :) sd Cyphre wrote:
> Hi Robert, > the Alambik looks very interesting!...I converted a few original Alambik
<<quoted lines omitted: 20>>
>> >>
-- --------------------------------- : sabin densmore : www.onegecko.com : [sabin--onegecko--com]

 [5/15] from: robert:muench:robertmuench at: 18-Jul-2002 13:47


> -----Original Message----- > From: [rebol-bounce--rebol--com] [mailto:[rebol-bounce--rebol--com]]
<<quoted lines omitted: 4>>
> the Alambik looks very interesting!...I converted a few > original Alambik demos to Rebol. Check them at:
Hi, cool! I saw that these are from March... So we had this topic already? However, there should really be a rebol-plugin at least just to provide a drawing canvas like Java applets do. Robert

 [6/15] from: rebolek:seznam:cz at: 18-Jul-2002 14:15


>Quick note: after 10 minutes of searching the Netscape Plugin page (I >use Mozilla 1.1 for web browsing) I was unable to locate the alambik >plugin. No .tvd extension available in the list (I suspected as much >when I got a javascript alert box saying that the site may not be
usable
>in my browser -- the browser that adheres to every standard in >existence, mind you).
Same for me. I use Mozilla too and I was send from their homepage to some other "homepage" because my "browser may be incompatible and sorry for any inconvenience" blah blah. So I lost interest. It may be cool as hell but it isn't because it's only Explorer specific.
>On the other hand: the REBOL demos loaded in less than 10 seconds from >my View console. Just another example of how cool REBOL is. Even if I >hadn't had it on my system, i could've downloaded the whole REBOL >software package and viewed Cyphre's links in the same amount of time
it
>took me to not find the alambik plugin. >Cross-platform is the only way to go. >:)
Yes, that's true. And that's the reason why I don't think that REBOL/View should have DirectX support as some people suggested. Maybe REBOL isn't fastest right now but there are other ways than using some tricky proprietary API existing just for one platform. Bye, bolek --- Odchoz=ED zpr=E1va neobsahuje viry. Zkontrolov=E1no antivirov=FDm syst=E9mem AVG (http://www.grisoft.cz). Verze: 6.0.371 / Virov=E1 b=E1ze: 206 - datum vyd=E1n=ED: 13.6.2002

 [7/15] from: petr:krenzelok:trz:cz at: 18-Jul-2002 14:52


Boleslav Brezovsky wrote:
>>Cross-platform is the only way to go. >>:)
<<quoted lines omitted: 4>>
>REBOL isn't fastest right now but there are other ways than using some >tricky proprietary API existing just for one platform.
Rebol could use every trick possible. If source code remains cross-platform, then what is the problem? Maybe Mac or other platforms have their DirectX equivalents too .... We are quite not multimedia ready, yet .... -pekr-

 [8/15] from: petr:krenzelok:trz:cz at: 18-Jul-2002 14:49


Sabin Densmore wrote:
> Nice looking demos, Cyphre. > Quick note: after 10 minutes of searching the Netscape Plugin page (I
<<quoted lines omitted: 10>>
> Cross-platform is the only way to go. > :)
Yes, we just need - to allow Rebol to be downloadable and registrable as plug-in to browsers, to pressing .r to invoke at least new rebol/view window (not to mention ability to display directly in browser window would be a great win for rebol public acceptance, as ppl tend to think that if something lives inside browser's window = it is standard ...). Alambik uses sound, and 3D - we currently lack both .... Cyphre reported to me, that one of demos he converted was completed in Alambic in 2 sec, but in rebol it takes much more time to complete. We definitely also need 'compile function to speed-up math and bitmap calculations at least .... -pekr-

 [9/15] from: cyphre:seznam:cz at: 18-Jul-2002 15:12


----- Original Message ----- From: "Robert M. Muench" <[robert--muench--robertmuench--de]> To: <[rebol-list--rebol--com]> Sent: Thursday, July 18, 2002 1:47 PM Subject: [REBOL] Re: alambik.com ...
> Hi, cool! I saw that these are from March... So we had this topic > already? However, there should really be a rebol-plugin at least just to > provide a drawing canvas like Java applets do. Robert
Ups! I left some wrong datestamps in index.r ;-) I did the demos yesterday night, right after I tried the Alambik engine. It was lot of fun. Unfortunately Rebol is not fast enough to draw point-by-point on canvas. FYI the barnsley shape is drawn in less than 2 seconds in Alambik but Rebol works on it more than one minute on the same machine :-(. I would invite rebol player plugin(with sound) with optimized framebuffer routines(at least like TinyPTC) and compile on demand feature useful for faster math operations. regards, Cyphre

 [10/15] from: cyphre:seznam:cz at: 18-Jul-2002 15:37


Hi Bolek ----- Original Message ----- From: "Boleslav Brezovsky" <[rebolek--seznam--cz]> To: <[rebol-list--rebol--com]> Sent: Thursday, July 18, 2002 2:15 PM Subject: [REBOL] Re: alambik.com Same for me. I use Mozilla too and I was send from their homepage to some other "homepage" because my "browser may be incompatible and sorry for any inconvenience" blah blah. So I lost interest. It may be cool as hell but it isn't because it's only Explorer specific. The Alambik viewer could be launched also outside the brovser, just ensure you have asociated .tvd suffix with the alambik.exe...
>On the other hand: the REBOL demos loaded in less than 10 seconds from >my View console. Just another example of how cool REBOL is. Even if I >hadn't had it on my system, i could've downloaded the whole REBOL >software package and viewed Cyphre's links in the same amount of time
it
>took me to not find the alambik plugin. >Cross-platform is the only way to go. >:)
Yes, that's true. And that's the reason why I don't think that REBOL/View should have DirectX support as some people suggested. Maybe REBOL isn't fastest right now but there are other ways than using some tricky proprietary API existing just for one platform. I think each port of Rebol/View should get maximum from the possibilities of the platform where is runnig. So why should REBOL use slow and ugly software rendering on systems with great graphics power? I think this has nothing with multi-platformity. We are talking about visualising techniques not about language itself. I'll bet every programmer will be glad to see the same code is runnign way smooth on accelerated machine than on some old-timer from 90's... Regards, Cyphre

 [11/15] from: dada:gecko:verizon at: 18-Jul-2002 11:13


> Yes, that's true. And that's the reason why I don't think that > REBOL/View should have DirectX support as some people suggested. Maybe > REBOL isn't fastest right now but there are other ways than using some > tricky proprietary API existing just for one platform.
I agree :)
> I think each port of Rebol/View should get maximum from the possibilities of > the platform where is runnig. So why should REBOL use slow and ugly software > rendering on systems with great graphics power?
Just to this point (and it's a good one). The JVM is a great example. Java Swing is a langauge-specific GUI rendering language, and it's the biggest RAM hog I have ever run into. The Compaq Armada I run at work chokes while running Swing-based app., and has anyone ever tried Limewire on OSX? Man. Slow-city. My point is that Rebol/View has broad platform support with a fast and fairly pleasing (and if not, we can make our own) GUI. I think it would be great to make us able to call DirectX or Quartz or ActiveX or what-have-you, but i don't want to see it built in, per se, as I think that would turn Rebol into bloatware. We already have enough bloatware. Yes to speed. No to bloat. Think small. Think fast. Build good software. Make people happy. sd -- --------------------------------- : sabin densmore : www.onegecko.com : [sabin--onegecko--com] : irc: dal.net #rebol

 [12/15] from: robert:muench:robertmuench at: 18-Jul-2002 18:56


> -----Original Message----- > From: [rebol-bounce--rebol--com] [mailto:[rebol-bounce--rebol--com]]
<<quoted lines omitted: 10>>
> programmer will be glad to see the same code is runnign way > smooth on accelerated machine than on some old-timer from 90's...
Hi, I totally agree here. Adding platformspecific fast rendering/blitting code to the binary should't bloat it and mostly each platform has some kind of accelerated blitting. It's not to hard to add as I'm sure RT has some internal blitting routines. These just need to be altered to use the faster versions... Like TinyPTC ;-)). I hope we will see this soon... If not: RT I'm going to do the windows blitting stuff for you for free :-)). Robert

 [13/15] from: garymiller:starband at: 18-Jul-2002 13:00


>> My point is that Rebol/View has broad platform support >> with a fast and fairly pleasing (and if not, we can
<<quoted lines omitted: 3>>
>> per se, as I think that would turn Rebol into bloatware. >> We already have enough bloatware.
Maybe they need two versions then. The average programmer is not up to the task of calling Direct X directly to just write an application that performs resonably. Companies don't like to write applications in languages that eat up 10 times more cpu resources than compiled code. What attracts me to Rebol is the productivity benefits of having to write and maintain less code. If I have to write my own GUI framework in Direct X DLL calls to get reasonable performance and a good look and feel, it will have to be relegated to just writing quick and dirty console mode utilities. _____________________________________ Think you can't get high-speed Internet? Now you can! StarBand offers high-speed Internet via satellite. No phone lines needed. New lower prices. For all 50 U.S. States. See for yourself at: http://www.StarBand.com

 [14/15] from: dada:gecko:verizon at: 18-Jul-2002 14:10


> If I have to write my own GUI framework in Direct X DLL > calls to get reasonable performance and a good look and > feel, it will have to be relegated to just writing quick > and dirty console mode utilities.
And what I meant was that with Rebol we don't need to to DirectX calls, and shouldn't. Rebol seems completely capable of full-blown apps (as soon as some of the license issues mentioned previously on the list are sorted out ;) ). sd -- --------------------------------- : sabin densmore : www.onegecko.com : [sabin--onegecko--com]

 [15/15] from: rebolek:seznam:cz at: 19-Jul-2002 9:34


Hello Robert *** Hi, I totally agree here. Adding platformspecific fast rendering/blitting code to the binary should't bloat it and mostly each platform has some kind of accelerated blitting. It's not to hard to add as I'm sure RT has some internal blitting routines. These just need to be altered to use the faster versions... Like TinyPTC ;-)). I hope we will see this soon... If not: RT I'm going to do the windows blitting stuff for you for free :-)). Robert *** Really? That's great! You know Holger's mantra? If you want it, pay for it. ;) But when somebody offers something to them for free... :)) bb --- Odchoz=ED zpr=E1va neobsahuje viry. Zkontrolov=E1no antivirov=FDm syst=E9mem AVG (http://www.grisoft.cz). Verze: 6.0.377 / Virov=E1 b=E1ze: 211 - datum vyd=E1n=ED: 15.7.2002

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