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self extracting, interpreting REBOL?

 [1/3] from: josephcherian::gmail::com at: 13-Jun-2008 14:53


wonder if the following is possible? say i want to make an 'exe' of the tile game (say tile.r)...essentially, a filepacker program would bundle the REBOL interpreter with the tile.r program into tile.exe...when tile.exe is double-left-clicked the REBOL interpreter and tile.r are unpacked and then tile.r is run by REBOL.exe. now, if tile.exe already has REBOL.exe and tile.r, can we set it so that when you double-right-click tile.exe it opens REBOL with tile.r open in its editor, ready to debug, change, and recompile? this would make REBOL even more supremely portable...the exe would contain the SDK!...the only thing i would need to maintain any REBOL based exe packed in this way is the exe itself!....i.e., i'd just double-right-click the exe, it would open the .r file in the editor, i'd fix it and recompile it and save, and voila...the exe = SDK debugger = editor =wow ...all in 600+k!

 [2/3] from: petr::krenzelok::seznam::cz at: 14-Jun-2008 10:58


Hi, you either can buy REBOL SDK, which contains packager (Encap), or look for some free equivalents, like: http://www.marmaladefoo.com/ - XpackerX section Maybe there are some others options, but I just found above one ... -pekr- cherian-uic.edu napsal(a):

 [3/3] from: nick::guitarz::org at: 15-Jun-2008 0:19


I also prefer XpackperX, but it is a 3 meg download. There are a couple other simple sfx programs that are smaller in file size. Stubbieman sfx is one: http://web.onetel.net.uk/~peterboulton/stubbie.htm . It's small enough to pack right inside a zipped executable (191k). That'd do the trick - just include it in your package, and you'd have everything needed to repack a new executable. Interesting idea :) Quoting Petr Krenzelok <petr.krenzelok-seznam.cz>: