self extracting, interpreting REBOL?
[1/3] from: josephcherian::gmail::com at: 13-Jun-2008 14:53
wonder if the following is possible?
say i want to make an 'exe' of the tile game (say
tile.r)...essentially, a filepacker program would bundle the REBOL
interpreter with the tile.r program into tile.exe...when tile.exe is
double-left-clicked the REBOL interpreter and tile.r are unpacked and
then tile.r is run by REBOL.exe.
now, if tile.exe already has REBOL.exe and tile.r, can we set it so
that when you double-right-click tile.exe it opens REBOL with tile.r
open in its editor, ready to debug, change, and recompile?
this would make REBOL even more supremely portable...the exe would
contain the SDK!...the only thing i would need to maintain any REBOL
based exe packed in this way is the exe itself!....i.e., i'd just
double-right-click the exe, it would open the .r file in the editor,
i'd fix it and recompile it and save, and voila...the exe = SDK debugger = editor =wow
...all in 600+k!
[2/3] from: petr::krenzelok::seznam::cz at: 14-Jun-2008 10:58
Hi,
you either can buy REBOL SDK, which contains packager (Encap), or look
for some free equivalents, like:
http://www.marmaladefoo.com/ - XpackerX section
Maybe there are some others options, but I just found above one ...
-pekr-
cherian-uic.edu napsal(a):
[3/3] from: nick::guitarz::org at: 15-Jun-2008 0:19
I also prefer XpackperX, but it is a 3 meg download. There are a
couple other simple sfx programs that are smaller in file size.
Stubbieman sfx is one:
http://web.onetel.net.uk/~peterboulton/stubbie.htm . It's small
enough to pack right inside a zipped executable (191k). That'd do the
trick - just include it in your package, and you'd have everything
needed to repack a new executable. Interesting idea :)
Quoting Petr Krenzelok <petr.krenzelok-seznam.cz>: