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[ALLY] Rotating graphics incrementally?

 [1/8] from: tbrownell::yahoo::com at: 18-Apr-2001 17:59

Any way to rotate a graphic 1 deg. at a time? TBrownell

 [2/8] from: sterling:rebol at: 18-Apr-2001 19:07

Write a lot of code? That's not currently in the REBOL graphics pipeline. Sorry. Sterling

 [3/8] from: tbrownell:ya:hoo at: 19-Apr-2001 9:33

That's cool, but it takes 2 minutes to render on my PIII 450. TBrownell Anton <[arolls--bigpond--net--au]> wrote: It's ready now, see: Anton.

 [4/8] from: sterling:rebol at: 19-Apr-2001 9:55

That's one major reason it is not in REBOL. The graphics pipeline is designed to do rapid graphic compositing. Nobody wants to wait even a couple seconds for an image to be rotated just for their next screen to come up. All the graphic effects need to be fast enough to be responsive in the GUI. Sterling

 [5/8] from: arolls:bigpond:au at: 19-Apr-2001 13:03

You can easily modify the twirl function at Actually, I'll do it now for you. It will be called rotate.r

 [6/8] from: arolls:bigpond:au at: 19-Apr-2001 18:29

It's ready now, see: Anton.

 [7/8] from: cyphre:volny:cz at: 19-Apr-2001 18:56

Heloo to all, I pray "free" rotation will be implemented in next version of /View. I'm also missing elipse in DRAW dialect. Cyphre

 [8/8] from: peoyli:algonet:se at: 19-Apr-2001 22:29

Found some interesting links about image manipulation on If it is doable in Java, it should be it in REBOL too... Anyone able to read the Java code on ? (eeeek.. microsoft - instead of using <PRE>, they used a million of &nbsp; 'es) /PeO