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[REBOL] Re: IRSee.r now with ENCRYPTED white board.

From: arolls:bigpond:au at: 10-May-2001 5:12

Look at this code: ; example 1 view layout [button "L" 16x16 [wait 2]] ; example 2 view layout [button "L" 16x16 [forever [wait 3]]] In example 1, you can press the button, then quit straight away, and you have control at the console. That makes me think that wait can be interrupted by a 'quit event (or something like that). In example 2, you press the button, it should wait forever right? No, the window is still receiving events. You can move the mouse over and away from the button and it reacts, the close button works too. I think wait listens to the window events. I think example 2 is an example you should never try to implement in your program, because you are trying to block window events ;) Anyway, I recommend, in your code below, that you use 'rate 1... First I think something like this: do-it?: no view layout [ button "L" 16x16 [do-it?: yes] rate 1 feel [engage: func [face event action][ if event = 'time [print if do-it? ["show"]] ] ] ] but I have killed button's nice and useful feel function that listens to me when I click mouse on it etc... So I get the button style code like this: probe get-style 'button Copy and paste the code inside: feel: make object! [ ... get this code here ... ] And this monster of a hack is what I end up with: do-it?: no view layout [ button "L" 16x16 [print "hello" do-it?: yes] rate 1 feel [ redraw: func [face act pos /local state][ face/edge/effect: pick [ibevel bevel] face/state if face/texts [face/text: face/texts/1] all [face/state face/texts face/text: any [face/texts/2 face/texts/1]] state: either not face/state [face/blinker] [true] if face/colors [face/color: pick face/colors not state] if face/effects [face/effect: pick face/effects not state] ] detect: none over: func [face action event][ if all [face/font face/font/colors] [ face/font/color: pick face/font/colors not action show face face/font/color: first face/font/colors ] ] engage: func [face action event][ switch action [ time [ print if do-it? ["show"] ; <-- this is our addition if not face/state [face/blinker: not face/blinker] ] down [face/state: on] alt-down [face/state: on] up [if face/state [do-face face none] face/state: off] alt-up [if face/state [do-face-alt face none] face/state: off] over [face/state: on] away [face/state: off] ] cue face action show face ] cue: none blink: none ] ] Notice the change inside the engage function... I hope this helps. Maybe someone can suggest a better way to insert that one line into the engage function. Actually, maybe I can do it. Do each line here as I have done. probe get-style 'button probe get in get-style 'button 'feel probe get in get in get-style 'button 'feel 'engage Engage is a function, so to get the function body, we use second: probe second get in get in get-style 'button 'feel 'engage We are interested in the third item, ('switch is first, 'action second). probe third second get in get in get-style 'button 'feel 'engage Finally, the 'time code is in here. probe select third second get in get in get-style 'button 'feel 'engage 'time All we have to do is modify a copy of the button style. Petr Krenzelok showed us how to copy a style back in 14-Nov-2000, in rebol list. Err... I'm losing it... can't stay awake .. any longer... Anton.