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[REBOL] Re: RebGUI or GLayout

From: petr::krenzelok::seznam::cz at: 16-Dec-2007 10:52

Gregg, what is the objectivity here? One user deciding what Gfx toolset to use. If I would be author of some toolkit, I would try being honest with others, and weight my possibilities. Because clearly - Glayout is imo not alternative to "typical" GUI app development. RebGUI is well documented, used by many, supported, and imo is right way to go with R2. I know Max for all those years and I know he is kind of innovative guy creating close-to-science stuff. But - if some user is weighting alternatives, in fact my "warning" message could be fair to that user, while maybe not being all that fair to Max. It is always easier to write how my own tool is better in various single aspects than the other tool. If you write it that way, you might let others with the impression, that you can't live without that stuff and you wait for upper layers as Glass for 4 or so years already? So - at some point in the past, I stopped to do it. I stopped to suggest R2 to new users, after one rather bad experience with unfinished VID. Because what seemed "cool and easy" on the surface, turned into frustration of unsupported product and we all remember it. Now with RebGUI I contanted that user once again, just asking him to look into it. He's now partly back using REBOL, but asking me not doing it once again - hyping some stuff, which "can't deliver". That hurted our image most. So what I suggest is not to stop development for Max, but rather being realistic with promisses to "new" users .... Petr