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[REBOL] Re: Artificial Life in Rebol ?

From: rebol-list2:seznam:cz at: 3-Jan-2003 13:02

Hello Anton, Sunday, December 29, 2002, 5:08:16 AM, you wrote: A> Hi Bolek, A> What does it do? A> Maybe I can knock one together for you. A> Describe how it should work and show an example A> usage in a layout block. A> Anton.
>> 3) the GUI makes use of one of the Cyphre's VID-style (I was lazy to >> program it by myself ;) but he wants to release them as shareware (well, >> his opinion not mine :-(((( ) so I promised I never copy his styles to >> anybody. I have to replace that VID-style first (it's tab) before I can >> at least publish the unfinished version. >> Bye, bolek
I think that Bolek is overstating it. The 3. issue was not the most serious reason to me. Although the styles is problem very offen as we still don't have some good library with possibility to make easy installations (which will deal with different versions of script parts). I have many versions of this script and none of them is using tab style (whicj is only in Bolek's version). I was not releasing it just because there was czech sentences and some mess in the code. I also wanted to make more inteligent cells but it would require completely change the engine to make it fair (all cells should have same ammount of actions that can do - simple dumb cell is faster then cell which will make too many operations to look around and so on). Another reason was that in none of my versions there is implemented cell properties inheritability (for example I want know which value of patiance is the best to find some food around - this would require some better reproduction, not just reproduction by division) =( Oliva David )=======================( [oliva--david--seznam--cz] )== =( Earth/Europe/Czech_Republic/Brno )============================= =( coords: [lat: 49.22 long: 16.67] )=============================