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[REBOL] Re: Poke and Pick and binary! - bug

From: joel:neely:fedex at: 3-May-2001 14:18

Anton wrote:
...
> >> to-binary to-integer to-binary 20 > == #{3132383438} ; spinning out of control... etc > > Must be a bug. >
Not a bug. Think of binary as a string represented in hexadecimal.
>> to-char #{14}
** Script Error: Invalid argument: #{14} ** Where: to-char ** Near: to char! :value
>> series? #{14}
== true
>> first #{14}
== 20 So #{14} is a series of bytes (of length 1). If we want to convert to characters, we have to get one character-sized part.
>> to-char first #{14}
== #"^T" This means that there are a bunch of expressions that numerically evaluate to 20...
>> to-integer #{14}
== 20
>> to-string #{14}
== "^T"
>> to-integer #"^T"
== 20
>> to-integer first "^T yadda, yadda, yadda"
== 20 And back again...
>> to-binary "^T"
== #{14} Now, remember your ASCII codes:
>> to-integer #"2"
== 50
>> to-integer #"0"
== 48
>> to-hex 50
== #00000032
>> to-hex 48
== #00000030 So, when you convert directly from integer to binary, you're getting an implicit string conversion in the middle:
>> to-binary 20
== #{3230}
>> to-char first to-binary 20
== #"2"
>> to-char second to-binary 20
== #"0"
>> to-string to-binary 20
== "20"
> > Can someone help me with the following error? Why can I swap > > elements of a string! with pick and poke, but not the elements > > of a binary! ? > > > > >> list: to-binary "1234567890" > > == #{31323334353637383930} > > >> poke list 1 pick list 2 > > ** Script Error: Invalid argument: 50 > > ** Where: halt-view > > ** Near: poke list 1 pick list >
Let's look at your data another way
>> foo: to-binary "1234567890"
== #{31323334353637383930}
>> pick foo 2
== 50
>> second foo
== 50 So what we're getting is a byte promoted to a full-sized integer. To poke it back, let's force it back down to byte width.
>> poke foo 1 to-char pick foo 2
== #{32323334353637383930}
>> to-string foo
== "2234567890" Hope this helps! -jn-