Mailing List Archive: 49091 messages
  • Home
  • Script library
  • AltME Archive
  • Mailing list
  • Articles Index
  • Site search
 

[REBOL] Re: Interrupting an action

From: sanghabum:aol at: 15-Jul-2001 18:52

Thanks Anton and Volker, You both suggested the trick of wait 0 or wait 0.01---something I'd never have thought of. I've taken your code, Volker, and taken some liberties with it: -- Feel and focus added so both click on "Stop" or Escape key will half the process; -- "Stop: false" inside Action so code can start/stop more than once; --Loop, not Forever, so you can see the difference beween a completed long action, and an interupted one. A question arising from this: assuming a more complicated example where the user has filled in various fields and then clicked "long task" button, Is there any way I can save their current focus, redirect focus to my stop button, and then reset the focus once the "long task" is complete? Thanks again Colin =======Volker's code, altered========== Mylayout: layout [ Button "Long Task" [ stop: false ResultField/Text: "Working" show resultField for i 1 1'000'000 1 [ ;only all 100 steps os-call if i // 100 = 0 [ wait 0 if stop [break] ;some "work" prin [i " "] ] ;if ] ;for ResultField/Text: pick ["Interrupted" "Finished"] stop show resultField ] ;action StopButton: button "Stop" feel [ engage: func [face action event] [ if event/key = #"^[" [stop: true] ; escape key if action = 'down [stop: true] ; mouse down ] ;engage ] ; feel resultField: info ] ;layout unview/all focus StopButton View MyLayout