From: arnaud:dutartre:europe:tgs at: 29-Nov-2002 16:07
I have already posted about this point of interest but I ask again ...
Rebol is not multi-thread so I have to do it by myself. I look the Rugby
engine and it is a cooperative engine.
Does anyone use an engine to do multi-thread, for example for game (computer
I really want to make a checker game but without it, it seems to be hard.
The computer will not 'think' only when it is its turn ...
Any idea or experience are welcomed ....