[REBOL] multi-Thread
From: arnaud:dutartre:europe:tgs at: 29-Nov-2002 16:07
Hello,
I have already posted about this point of interest but I ask again ...
Rebol is not multi-thread so I have to do it by myself. I look the Rugby
engine and it is a cooperative engine.
Does anyone use an engine to do multi-thread, for example for game (computer
thinking, ...).
I really want to make a checker game but without it, it seems to be hard.
The computer will not 'think' only when it is its turn ...
Any idea or experience are welcomed ....
Thx
Arno:)