[REBOL] Re: ANN: Wanderer 3d game
From: ryanc:iesco-dms at: 5-Nov-2001 9:41
I know!!! The maps are too big! I need to have it start on some smaller ones.
The river was supposed to be small, but I have gotten lost each time I play
it--and I wrote the map! And then the caves, there so huge I get lost
instantly. The first gadget I plan to make is a map, and the second a compass.
I think a load/save game feature is necessary too.
--Ryan
Media wrote:
> REALLY COOL!
>
> damn the map is large ;-)
>
> -MAx
> ----- Original Message -----
> From: "ryan cole" <[ryancole--usa--com]>
> To: <[rebol-list--rebol--com]>
> Sent: Sunday, November 04, 2001 6:16 PM
> Subject: [REBOL] ANN: Wanderer 3d game
>
> > Hey guys,
> > I fixed up my ray casting engine and created a little game called
> wanderer.r. It runs ok only on fast computers, but worth checking out either
> way.
> >
> > http://www.sonic.net/~gaia/games/wanderer/wanderer.r
> >
> > Still a few minor issues, such a keyboard buffer issue, so just click on
> the screen in the direction you want to go. Feel free to report any bugs.
> >
> > Also, it uses a dialect for creating the 3d environment, you are
> encouraged to make your adventures. An example of the dialect is at
> >
> > http://www.sonic.net/~gaia/games/wanderer/river.r
> >
> > FYI I will be able supporting small objects soon, but keep in mind they
> slow things down when looking at them, so plan to use them sparingly only in
> small rooms.
> >
> > --Ryan
> > --
> >
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--
Ryan Cole
Programmer Analyst
www.iesco-dms.com
707-468-5400
The contradiction so puzzling to the ordinary way
of thinking comes from the fact that we have to use
language to communicate our inner experience
which in its very nature transcends lingistics.
-D.T. Suzuki